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In December 1999, three highschool friends came together to form PhenomenaGames. Through the years, they gained experience and technologies while building 3D graphic engines. Although now seperated, the spirit of these three founders still lives on in the projects. At present day, the team consists of several more or less serious programmers and artists. Our mission is to develop and share 3D graphics technology in the spirit of Open Source.

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Existence 2.0 Tech Demo

Existence 2.0 Tech Demo

Remorse SDK

Tech demo of the Existence 2.0 Engine, showing: - Per pixel lighting - Bumpmapped textures - OpenAL audio - Physics - Ingame editor - And more The engine...