Paper Giant Studios was founded in early 2009 with a unique vision; to offer a compelling alternative to the challenge and goal-based game play that dominates the casual games market, by developing innovative, quality games that emphasise creation, exploration and player choice. The development of our first title, Seed Pod Shuffle, is the first big step on the road to fulfilling this vision. Looking ahead, we plan to develop unique, engaging game content for the iPhone, Xbox and Wii, as well as continuing to develop great games for the Internet, PC, and Mac.
A very late Seed Pod Shuffle update including new game play footage and animations!
seed pod shuffle update
Paper Giant Studios' chief programmer talks about the challenges of creating Seed Pod Shuffle, building a 2D game with a 3D engine, and the many benefits...
giant interview: tom wilcox, technical director
To mark the release of our fifth and final piece of character artwork, we're going to take you through the development of Buckthorn from the initial concept...
sps developer diary: part 3
A few weeks ago IndieDB launched and with the help of our friends over at Unity 3D we ran a competition to give away a Unity Pro and a Unity iPhone licence...
unity giveaway contest finalists!
Indie DB gives a humble three-man studio a bizarre confidence boost.
paper giant studios more popular than ea, slightly less popular than valve
In this installment, we look at the central focus of Seed Pod Shuffle - Jasmine's home.
sps developer diary: part 2
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