The New Industrial Paradigm Labs design creative solutions making possible to put a completely new dimension of aesthetics into existence.
Added support for the PCX format and Quake or Quake 2's PAK archives, so one can view textures and sprites from these games in BHSEDIT.
I am so floored by how well your engine imports assets from other titles, it's going to make all the difference in the world when creating an original title having support for all of those formats!!
Yes, the engine could easily read some rare or exotic formats, and the repertoire it expected to cover more of them over the years. Also, one can often dig into raw binary files with more ease with BHSEDIT than when using Hex editors, as it's multi-domain and can represent data as waveforms or images and freely reinterpret it across different formats.