Naked Sky Entertainment is an independent game development studio based in Los Angeles. Composed of top MIT programmers and award-winning designers and artists, we currently have a team of over 20 passionate, capable, dedicated, and hard-working team members. We are a licensed developer for Microsoft Xbox 360, Sony PlayStation 3, Nintendo Wii, and Apple iPhone. Our mission is to create meaningful, inspirational, and thought-provoking fun.
During the summer of 2007 I became an intern at Naked Sky Entertainment. While there I worked on Destroy all Humans: Path of the Furon where I helped prototype and create new game modes. After graduating from Cal State Fullerton I returned to Naked Sky in 2008 to work as a full time programmer working on engine, gameplay and AI related tasks for League of Legends and Star Trek: D-A-C.
Personal random facts: My first game was Qix on the gameboy when I was seven. Convinced my parents its okie I play so many games because I am "researching" for my future career at the age of nine. Around ten I got 2nd place at a local blockbuster tournament... I got a pack of marvel cards as a prize. Learned to quad kite while doing math homework on my Everquest druid. Those otters never stood a chance. Helped lead a world first World of Warcraft guild (because world firsts are important k?~)