Naked Sky Entertainment is an independent game development studio based in Los Angeles. Composed of top MIT programmers and award-winning designers and artists, we currently have a team of over 20 passionate, capable, dedicated, and hard-working team members. We are a licensed developer for Microsoft Xbox 360, Sony PlayStation 3, Nintendo Wii, and Apple iPhone. Our mission is to create meaningful, inspirational, and thought-provoking fun.
Jonathan is NSE's international undercover agent who may or may not be programming in one or more foreign countries at any given moment. Graduated from the DigiPen Institute of Technology, he was originally found by NSE at the Student Showcase of the Independent Games Festival some number of years ago in a cardboard box holding a sign that either read "will program 3D games for food" or maybe "I am the walrus." Amongst editor and tool development, integration with online services like XBLA and GameSpy, and half a million other odd tasks, he was responsible for making things not crash into walls (AI) in RoboBlitz and them making them crash into walls again (collision detection and response) in Star Trek: DAC. His primary duties outside the office involve wondering how many times he will be made to play through Metal Gear Solid 3 again before he has memorized all the dialogue. In Japanese.