Founded in 2017 by Philip Ritmeester, !mpact was a startup indie game studio and was notable for trying to bring back to multiplayer online battle arena game Paragon by Epic Games. For the first year, !mpact was just a bunch of starters and didn't expand to development until early 2018 and started to recieve greenlight on there first Steam game. They also began to work on a new multiplayer online battle arena game within the Unity Engine. They grow there development team by 15 developers within 2 weeks.
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Programmers located Anywhere.
Posted by !mpact on
!mpact is immediately hiring qualified Gameplay Programmer to work under a royalty share base agreement.
What a Gameplay Programmer does:
Design and architect new game enhancements and defects fixes using Unity 2018.
Design and architect other client or server systems as required.
Test and refine systems throughout the development cycle of the project.
Work closely with design and art disciplines in the development of products.
Write clear, maintainable, portable code.
Participate in code and architecture reviews.
Who we are looking for:
Exceptional C/C++ design and programming skills.
1+ years of software programming experience.
Bachelor’s degree or greater in Computer Science or similar discipline (Math, Physics, CE or EE) or equivalent experience thru professional game development, indie projects, mods or great portfolio.
Team-oriented but self-motivated.
Thrives upon change. Comfortable prototyping and working with iterative development process.
Passion for games. Strong work ethic.
Preferred candidate has:
Gameplay programming experience.
Experience with Unity Engine.
Familiar with C#, class structure of Unity.
Experience with Scaleform.
Experience with animation subsystems.
Knowledge of source control.
Experience with PC/Windows programming.
To apply for the job please send a email to: email@example.com