We are young, passion-driven games studio based in Krakow, cultural capital of Poland. Our crew consists of talented, young people with diverse skills and specializations. We create games mostly in Unity but our coders are fearless and can do almost anything! We work with various studios and publishers and recently started working on our own projects as both developers and publishers.
Model Builder - Out Now! We hope you like our new game!
model builder - out now!
Get creative with a new simulation game! Model Builder is a simulator that transfers the popular scale modeling hobby into a virtual plane
collect them all! history scale model kits in model builder
Join us for some festive fun with our new updates!
winter demo out now!
It’s time to get building and get creative! Join the Model Builder community and unleash your creativity! See, what can you do inside our virtual workspace...
experience virtual scale modeling
We're coming to PC on 8th February. Today we wanted to provide you with a quick update about the development of the game and share some important news.
new trailer & release date confirmed
See, what new model, feature and bug fixes we've worked on. We can also add, that new scale model will be related to the new Discord #challenge. More...
introducing new assembly mode and new model!
Good news, everyone! We will be finished working on our game by the end of July this year. Model Builder will be premiering in the third quarter of 2021.
model builder premiering in the third quarter of 2021!
The year 2020 has been an intense one for us at Moonlit - Model Builder has been steadily growing, and we have enjoyed attention from players, media...
state of the game update beginning of 2021!
Even during the pandemic, September is an intense month – we’ve been (virtually) to Digital Dragons and PAX, and are now attending Tokyo Games Show.
wrapping up september with some great news for you!
We strive to share more and more information on our upcoming game. First off, we wanted to thank you for your kind words and feedback that's continuously...
interview with model builder team
It’s time to share with you some fresh details of our progress with the development of the game, so here goes the brand new Devlog! This time we will...
devlog #4 - the bait
The first three weeks of our campaign (so slightly over a half of it) are over, so it’s time for a little roundup :) In those three weeks, we managed...
first half of the kickstarter campaign is over!
Dear modelers! Thank you for many great feedback about our production! Below you can find first information about Model Builder and you will see our announcement...
model builder announcement trailer. assemble your favourite models… virtually
After long preparations, upgrades, reprogramming and bug-fixing, we can finally answer the returning question about the Kickstarter Campaign launch ...
deadliest catch the game - kickstarter launching september 16th 2019!
Here is a brief report from our development progress on Deadliest Catch: The Game. Last week we made an update to the project, mostly focusing on visual...
deadliest catch: the game - visual effects update
We get back to you with a small update on our situation. As you may now, we are in the middle of pre-alpha tests done by you, fellow gamers. :) We had...
pre-alpha testing and screenshots
Today we’d like to share with you very important news! As you may know, some time ago, on the Steam page of Deadliest Cach: The Game we’ve spilled...
deadliest catch: the game kickstarter launching june 7th 2019
This article contains a teeny-tiny spoiler of Q.U.B.E. ending! If you haven’t played it yet – you’ve been warned!
why is lore an important factor of every game?
Every single game production can become even more interesting thanks to the addition of all the small things that eventually make the whole world of game...
what makes the game memorable?
The MOBA gameplay is truly remarkable and resonates with a vast number of players, and even today it still hides many features to discover.
the uniqueness in games - how to find it?
Ahoy brave captains and fishermen of Alaskan Waters! We are the development team behind Deadliest Catch: The Game and in this article, we’d like to...
development log - the fishing vessel and the equipment
The biggest indie gaming stories for the week of March 31 2019.
this week in indie games: march 31 2019
Easter eggs have become an integral part of lots of games... and that's a fact.
our perspective on secret features
Multiplayer Online Battle Arena (MOBA) scene is currently dominated by several titles. Since the early 2010s, the three giants – Defense of the Ancients...
is it possible to introduce innovation to moba games?
Is it possible to create an immersive game for every type of player?
playerless - an immersive adventure for everyone
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