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We are young, passion-driven games studio based in Krakow, cultural capital of Poland. Our crew consists of talented, young people with diverse skills and specializations. We create games mostly in Unity but our coders are fearless and can do almost anything! We work with various studios and publishers and recently started working on our own projects as both developers and publishers.

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Model Builder - Out Now!

Model Builder - Out Now!

Model Builder

Model Builder - Out Now! We hope you like our new game!

Collect them all! History scale model kits in Model Builder

Collect them all! History scale model kits in Model Builder

Model Builder

Get creative with a new simulation game! Model Builder is a simulator that transfers the popular scale modeling hobby into a virtual plane

Winter Demo Out Now!

Winter Demo Out Now!

Model Builder

Join us for some festive fun with our new updates!

Experience virtual scale modeling

Experience virtual scale modeling

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It’s time to get building and get creative! Join the Model Builder community and unleash your creativity! See, what can you do inside our virtual workspace...

New Trailer & Release Date Confirmed

New Trailer & Release Date Confirmed

Model Builder

We're coming to PC on 8th February. Today we wanted to provide you with a quick update about the development of the game and share some important news.

Introducing new assembly mode and new model!

Introducing new assembly mode and new model!

Model Builder

See, what new model, feature and bug fixes we've worked on. We can also add, that new scale model will be related to the new Discord #challenge. More...

Model Builder premiering in the third quarter of 2021!

Model Builder premiering in the third quarter of 2021!

Model Builder

Good news, everyone! We will be finished working on our game by the end of July this year. Model Builder will be premiering in the third quarter of 2021.

State of the Game Update beginning of 2021!

State of the Game Update beginning of 2021!

Model Builder

The year 2020 has been an intense one for us at Moonlit - Model Builder has been steadily growing, and we have enjoyed attention from players, media...

Wrapping up September with some great news for you!

Wrapping up September with some great news for you!

Model Builder

Even during the pandemic, September is an intense month – we’ve been (virtually) to Digital Dragons and PAX, and are now attending Tokyo Games Show.

Interview with Model Builder team

Interview with Model Builder team

Model Builder

We strive to share more and more information on our upcoming game. First off, we wanted to thank you for your kind words and feedback that's continuously...

Devlog #4 - The Bait

Devlog #4 - The Bait

Deadliest Catch: The Game

It’s time to share with you some fresh details of our progress with the development of the game, so here goes the brand new Devlog! This time we will...

First half of the Kickstarter Campaign is over!

First half of the Kickstarter Campaign is over!

Deadliest Catch: The Game

The first three weeks of our campaign (so slightly over a half of it) are over, so it’s time for a little roundup :) In those three weeks, we managed...

Model Builder Announcement Trailer. Assemble Your Favourite Models… Virtually

Model Builder Announcement Trailer. Assemble Your Favourite Models… Virtually

Model Builder

Dear modelers! Thank you for many great feedback about our production! Below you can find first information about Model Builder and you will see our announcement...

Deadliest Catch The Game - Kickstarter Launching September 16th 2019!

Deadliest Catch The Game - Kickstarter Launching September 16th 2019!

Deadliest Catch: The Game

After long preparations, upgrades, reprogramming and bug-fixing, we can finally answer the returning question about the Kickstarter Campaign launch ...

Deadliest Catch: The Game - Visual effects update

Deadliest Catch: The Game - Visual effects update

Deadliest Catch: The Game 1 comment

Here is a brief report from our development progress on Deadliest Catch: The Game. Last week we made an update to the project, mostly focusing on visual...

Pre-alpha testing and screenshots

Pre-alpha testing and screenshots

Deadliest Catch: The Game

We get back to you with a small update on our situation. As you may now, we are in the middle of pre-alpha tests done by you, fellow gamers. :) We had...

Deadliest Catch: The Game Kickstarter launching June 7th 2019

Deadliest Catch: The Game Kickstarter launching June 7th 2019

Deadliest Catch: The Game 3 comments

Today we’d like to share with you very important news! As you may know, some time ago, on the Steam page of Deadliest Cach: The Game we’ve spilled...

Why is lore an important factor of every game?

Why is lore an important factor of every game?

Ignis: Duels of Wizards

This article contains a teeny-tiny spoiler of Q.U.B.E. ending! If you haven’t played it yet – you’ve been warned!

What makes the game memorable?

What makes the game memorable?

Playerless: One Button Adventure

Every single game production can become even more interesting thanks to the addition of all the small things that eventually make the whole world of game...

The uniqueness in games - how to find it?

The uniqueness in games - how to find it?

Ignis: Duels of Wizards

The MOBA gameplay is truly remarkable and resonates with a vast number of players, and even today it still hides many features to discover.

Development log - the Fishing Vessel and the Equipment

Development log - the Fishing Vessel and the Equipment

Deadliest Catch: The Game

Ahoy brave captains and fishermen of Alaskan Waters! We are the development team behind Deadliest Catch: The Game and in this article, we’d like to...

This Week In Indie Games: March 31 2019

This Week In Indie Games: March 31 2019

Feature

The biggest indie gaming stories for the week of March 31 2019.

Our perspective on secret features

Our perspective on secret features

Playerless: One Button Adventure

Easter eggs have become an integral part of lots of games... and that's a fact.

Is it possible to introduce innovation to MOBA games?

Is it possible to introduce innovation to MOBA games?

Ignis: Duels of Wizards

Multiplayer Online Battle Arena (MOBA) scene is currently dominated by several titles. Since the early 2010s, the three giants – Defense of the Ancients...

Playerless - an immersive adventure for everyone

Playerless - an immersive adventure for everyone

Playerless: One Button Adventure

Is it possible to create an immersive game for every type of player?