Enabling modding in all its forms has been a lifelong passion of ours. From starting ModDB.com 18 years ago and having the opportunity to play so many incredible mods that transform games in unique and unexpected ways. We've long believed that UGC is only going to continue to get stronger and more important for games of all shapes and sizes to embrace.
In a way I believe what we are seeing from Playstation's Dreams and SUPERCELL's MAKE is that modding will keep popping up in places we never expected to see it when we first started ModDB.com, a site which largely focuses on mods for classic FPS and RTS games on PC.
Because of that 3 years ago we begun the journey of creating mod.io, a modern solution for supporting UGC with the goal of making modding easy to support and ubiquitous cross-platform. Since then we've made massive strides towards this goal with over 100,000 users downloading 200,000+ mods daily from 31 games on 8 different stores/platforms.
It has been an incredibly exciting ride, but it's only just beginning which is why we are delighted to share our first fundraising round led by Play Ventures - who are keen to help us expand our platform to even more developers. Full news can be found on the mod.io site, and for game developers keen to learn more about what we've built and how it can help your mod community - our email and Discord is always open!
Congratulations. How much equity did you give away as part of this funding round?
20% equity, and we set aside a good amount for future hires in the business: Mod.io
Seems you guys mod sdk don't support the C#, my game is developed with C#(not Unity). I think you should make your mod sdk support the C#
3rd enquiry about C# this week! Clearly we need to build it. At the moment we have an official:
API
C/C++ SDK
Unity Plugin
Unreal Plugin
(see: Github.com)
Our community has made a number of unofficial wrappers of the API, an unofficial C# for example can be found here: Github.com
It's quite easy to get started using the API Docs.mod.io - and we will create a C# wrapper but it's not on the immediate roadmap.
hope can support .net framework rather than just .net core or .net standard
A little further down the road at this stage, would need to roll your own wrapper if you don't want to wait on us :(
Okay, is there any way to hide the api key from players since my game is open source?
There isn't and thats ok. API keys are for read-actions only and designed to be shipped with games. You need to authenticate players for them to do anything other than browse and download.
I understand, thank you
My game has already supported mod.io, thanks for your help:
Github.com
:))