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MIGA is home to renegade software and system engineers, artists, designers, and musicians with a love for technology, endless curiosity, fun, and honest collaboration. We build apps and services for both the creative professional and aficionado. We love to design and create games to challenge the experienced and engage the curious, from our youngest player to our wisest fellow enthusiasts.

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The Role of the Hovercam™

The Role of the Hovercam™

Forest Grove

A brief look at the role of the Hovercam™ in the lore of Forest Grove.

Evidence Board Demonstration

Evidence Board Demonstration

Forest Grove

A demonstration of the Evidence Board in our futuristic sci-fi detective game.

Hevn 2.5.0 Update and free/donation on Itch.IO

Hevn 2.5.0 Update and free/donation on Itch.IO

Hevn

We're excited to share our latest update for the game and to celebrate we've reduced the price on Steam and it's also available for free/donation on Itch.IO...

HEVN Released and First Big Update

HEVN Released and First Big Update

Hevn

Pushed our first big update today to improve player control, survival gameplay, LUCIE, and so much more!

Demo Update

Demo Update

Hevn

Just wanted to announce that the HEVN demo has been updated!

HEVN PC Demo Available

HEVN PC Demo Available

Hevn 2 comments

We're very excited to announce the HEVN PC demo is available to play!

Hevn Gameplay - Trapped

Hevn Gameplay - Trapped

Hevn

Check out a base, malfunctioning tech, and foreboding caves in the latest Hevn gameplay trailer!

Hevn Gameplay - Storm

Hevn Gameplay - Storm

Hevn

Here we demonstrate a few of the gameplay and narrative mechanics in Hevn. This video represents a work in progress.

They're Watching - New Teaser

They're Watching - New Teaser

Hevn

Three years in the making. Two devs. One new teaser.

Texture Offset - Power Up Effect

Texture Offset - Power Up Effect

Hevn Textures 1 comment

Here's a basic example of how to achieve a "power up" effect by simply adjusting a texture offset value over time.

Hevn on Steam Greenlight and Teaser Trailer

Hevn on Steam Greenlight and Teaser Trailer

Hevn

Announcing our first teaser trailer and Steam Greenlight submission.

Gameplay Update

Gameplay Update

Hevn 1 comment

A brief update on the state of the game including introducing MQ, how music is handled, as well as story, performance and localization.

Trying to get it... Write

Trying to get it... Write

Hevn

HEVN presents a complex narrative that is dripped and hinted to the player throughout their experience, building a detailed world with a history, corporate...

One Button To Rule Them All (Well, Actually Two)

One Button To Rule Them All (Well, Actually Two)

Hevn 3 comments

A brief post about creating a "scroll menu" that can handle all player interactions.

Theme Music

Theme Music

Hevn 1 comment

A post about how randomized theme music works in Hevn.

Finding the Minimum Requirements

Finding the Minimum Requirements

Hevn 1 comment

A brief post about finding the game's minimum requirements and developing the game according to them.

Finding a Story and Setting

Finding a Story and Setting

Hevn 2 comments

Thought I'd share some thoughts about an underlying issue I've always had with the game, which was the lack of a cohesive story. It caused a decent amount...

Nothing lasts forever

Nothing lasts forever

Hevn 2 comments

A brief post about how finite resources in the game.

What's your objective?

What's your objective?

Hevn

A brief post on how objectives/quests are implemented in Hevn from a programming perspective.

Adding Dialogue

Adding Dialogue

Hevn

A brief and somewhat technical post on how dialogue is being implemented into Hevn.

Can you hear me?  An update on using audio filters to help with immersion.

Can you hear me? An update on using audio filters to help with immersion.

Hevn

Hello there! Here's a brief update on how "low pass" audio filters are being used to help make Hevn sound more immersive.

Update on player health

Update on player health

Hevn

A brief post about player health, how it works, and the health menus.

Update on player inventory

Update on player inventory

Hevn 2 comments

Here's a brief post on how we're approaching the player inventory.

Update on equipping items

Update on equipping items

Hevn

This brief post covers how items or tools can be equipped in the game.

Update on in-game photographs

Update on in-game photographs

Hevn

Just a brief update on how in-game photographs work and how they can be used by the player.

Update on "datagraph mode" and performance improvements

Update on "datagraph mode" and performance improvements

Hevn

An update on the concept of "datagraphs" as well as an improvement to the overall performance.

Update on player helmets (HFC-1)

Update on player helmets (HFC-1)

Hevn

A brief update about how helmets work in the game and how the player can use them.

Update on physics, plant textures, and more behavior

Update on physics, plant textures, and more behavior

Hevn 3 comments

Here's an update for the past week mostly involving improvements to the physics, some plant textures, and general behavior of critters and bots.

An update on critter and security bot behavior

An update on critter and security bot behavior

Hevn

Here's an update on the progress of the behavior for critters as well as security bots.

Update on interaction and atmosphere

Update on interaction and atmosphere

Hevn

Just thought I'd share an update on some of the recent progress, mostly with regard to interaction and atmosphere.