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Midnight Hub was founded in 2015 by three experienced game developers: Erik Nilsson, Johan Bernhardsson and Sara Casen. Prior to working at Midnight Hub we have been working at Mojang, Paradox, Tarsier Studios and Massive. We strive to craft experiences that grows with the player, and stay with them long after the game itself is finished. We aim to make games with complex characters and deep narrative elements. Right now we’re hard at work with our first game together, a story-driven horror game called Lake Ridden.

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How To Start Your Game Company: 5 Tips!

How To Start Your Game Company: 5 Tips!

Lake Ridden Management 3 comments

Do you want to start a game company? Here are five tips that has helped us when we founded Midnight Hub!

Dev Blog #4 – Bottom-up Game Design

Dev Blog #4 – Bottom-up Game Design

Lake Ridden Design/Concepts

Here's some handy tips on how to approach bottom-up game design, using examples from our upcoming game Lake Ridden, written by Johan, our creative director...

Dev Blog #2 – A Hands-on Guide On How To Make Games

Dev Blog #2 – A Hands-on Guide On How To Make Games

Lake Ridden Design/Concepts

Here's some great, hands-on tips on how a mid sized indie studio makes their games. Our game Lake Ridden is a story driven first-person horror game, set...

10 Tips When Applying For A Games Industry Job

10 Tips When Applying For A Games Industry Job

Lake Ridden Client Side Coding 2 comments

Here we give you 10 great tips for when applying for a job in the video games industry! Our game Lake Ridden is a story driven first-person horror game...

Dev Blog #1 – Automate Your Build Process!

Dev Blog #1 – Automate Your Build Process!

Lake Ridden Client Side Coding

Making an automated system that builds your game (instead of making builds manually) is a huge advantage! In this developer blog post our lead programmer...

How To Make A Kickass Game Art Portfolio

How To Make A Kickass Game Art Portfolio

Lake Ridden Concept Art 5 comments

Knowing how to display your art is crucial if you wish to land a job in game development! Here are some handy tips from our art director on how to make...