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Midnight Hub was founded in 2015 by three experienced game developers: Erik Nilsson, Johan Bernhardsson and Sara Casen. Prior to working at Midnight Hub we have been working at Mojang, Paradox, Tarsier Studios and Massive. We strive to craft experiences that grows with the player, and stay with them long after the game itself is finished. We aim to make games with complex characters and deep narrative elements. Right now we’re hard at work with our first game together, a story-driven horror game called Lake Ridden.

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Dev Blog #8 - We’re Working on a Demo!

Dev Blog #8 - We’re Working on a Demo!

Lake Ridden

We're working on a demo of Lake Ridden! The game is pretty much white boxed already, but the demo will help us get some feedback on the look, design and...

Dev Blog #7 – Exploring Lake Ridden’s Environments

Dev Blog #7 – Exploring Lake Ridden’s Environments

Lake Ridden

How to use the environments in a game to help tell the story and amplify the gameplay! New screenshots and updates about Lake Ridden!

How To Start Your Game Company: 5 Tips!

How To Start Your Game Company: 5 Tips!

Lake Ridden Management 3 comments

Do you want to start a game company? Here are five tips that has helped us when we founded Midnight Hub!

Dev Blog #6 – Lights And Shadows In Lake Ridden

Dev Blog #6 – Lights And Shadows In Lake Ridden

Lake Ridden

Reference photos are of great use when you're looking to bring an entire world to life! In this blog post we talk about how we use reference photos for...

Dev Blog #5 – Visual Development of Lake Ridden

Dev Blog #5 – Visual Development of Lake Ridden

Lake Ridden

Time for a whole batch of fresh screenshots from Lake Ridden! We're working on the textures and lights of the game at the moment.

Midnight Hub Teams Up With Apple Design Awards Winner!

Midnight Hub Teams Up With Apple Design Awards Winner!

Lake Ridden

We got our second financial backer! This time it's an Apple Design Awards Winner! Henrik Johansson represents half of the super successful mobile game...

Dev Blog #4 – Bottom-up Game Design

Dev Blog #4 – Bottom-up Game Design

Lake Ridden Design/Concepts

Here's some handy tips on how to approach bottom-up game design, using examples from our upcoming game Lake Ridden, written by Johan, our creative director...

Dev Blog #3 - Lake Ridden Progress!

Dev Blog #3 - Lake Ridden Progress!

Lake Ridden

We're making great progress on Lake Ridden! Here are some fresh snapshots on the state of the game!

Dev Blog #2 – A Hands-on Guide On How To Make Games

Dev Blog #2 – A Hands-on Guide On How To Make Games

Lake Ridden Design/Concepts

Here's some great, hands-on tips on how a mid sized indie studio makes their games. Our game Lake Ridden is a story driven first-person horror game, set...

10 Tips When Applying For A Games Industry Job

10 Tips When Applying For A Games Industry Job

Lake Ridden Client Side Coding 2 comments

Here we give you 10 great tips for when applying for a job in the video games industry! Our game Lake Ridden is a story driven first-person horror game...

Dev Blog #1 – Automate Your Build Process!

Dev Blog #1 – Automate Your Build Process!

Lake Ridden Client Side Coding

Making an automated system that builds your game (instead of making builds manually) is a huge advantage! In this developer blog post our lead programmer...

How To Make A Kickass Game Art Portfolio

How To Make A Kickass Game Art Portfolio

Lake Ridden Concept Art 5 comments

Knowing how to display your art is crucial if you wish to land a job in game development! Here are some handy tips from our art director on how to make...