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A developer and publisher working near Chicago, Illinois. My games include Star Explorers, Anomalies, Rocket Blasters and Paradox Vector. Don't be fooled by the fancy title, Schmidt Workshops is a one man outfit.

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Anomalies - Options Menu Demo

Anomalies - Options Menu Demo

Anomalies Other 1 comment

In this tutorial, I discuss the basic features of the Options Menu in Anomalies.

Anomalies - Procedural Music Demo

Anomalies - Procedural Music Demo

Anomalies Music

This tutorial covers how to influence the sounds and music in Anomalies through the various parameters. The parameters in Anomalies are all describing...

Making a Modern Vector Graphics Game (Updated)

Making a Modern Vector Graphics Game (Updated)

Paradox Vector Design/Concepts 7 comments

This updated article, which now includes Unity C# script, will help game developers imagine a new retrograde trend in game graphics, inspired by the vector...

How I Increased my Game's Sales on Steam

How I Increased my Game's Sales on Steam

Star Explorers PR 6 comments

It might be too early to say, but I think I have successfully increased my game's selling plateau on Steam.

The Big Idea: Guidelines on How to Complete an Ambitious Project

The Big Idea: Guidelines on How to Complete an Ambitious Project

Other Tutorial 4 comments

Conventional wisdom states that solo developers should not make big games. Leave that for the more experienced teams ... I say no. Here are some guidelines...