We are Sergio Suárez (artist) and Phil González (programmer), a two-person team living and working in Oviedo, Asturias (Northern Spain). We set up Meteorbyte Studios in Spring 2016. We're the creators of Woodpunk, a medieval-themed, frantic, action roguelike with procedural weapon generation, fully destroyable enviroments and hundreds of enemies on screen at a time!
Some visual changes on the dialogue frames that pop up during races!
Check out our breakdown of the top indie dev headlines from July to September 2022!
This is the new version of Bordeaux. We have made a complete redesign of the character to fit the look that we want for Deck RX.
New stuff explained, Chinese localization and demo removed for a new free prologue.
Running on Magic now available on Steam, Nintendo Switch and XBOX.
One of the devs talks about how the game works and generate the world of Running on Magic.
Check out this week’s roundup of the mods and indies that were featured on the DBolical YouTube!
We are finally here! We are showing our first trailer and our Steam Page!
Ignited Steel has a free demo and takes part on the 2022 Steam Next Fest!
Yokaicade is launching a free Ignited Steel demo and they will showcase the game at the Steam Next Fest!
Ignited Steel will be available on Steam on March 9th.
The beta-testing process has just begun! We are approaching the release date!
...Some graphical assets! We introduce you the new look of Deck RX!
How's going the development of Deck RX after its Kickstarter campaign.
YokaiCade’s team has made great progress both with the narrative as well as the gameplay. In its current state, Ignited Steel has a completely developed...
Meteorbyte Studios is also an indie videogames publisher and we are introducing you a game that will be released in the next months!
It's time to present the Best Upcoming Indie Games of 2021, as decided by you!
Introducing Bordeaux, the first playable character that is coming to Deck RX on upcoming patches.
Big news for you! We have a free demo available on steam and we are announcing the date for a kickstarter campaign!
In this week's blog we discuss the progression of DeckRX Art Style.
In this week's Devlog we dive deeper into the team behind DeckRX development.
In this weeks devlog we describe how DeckRX: The Racing Deckbuilding Game's idea came to be, and how we chose its theme.
Our next game is finally announced. A new approach to the deckbuilding genre "DeckRX: The Racing Deckbuilder".
In this week’s blog we’ll show you Attrah’s first rendered image! We’ll also briefly explain our development criteria for this whole project...
Meteorbyte Studios announces ATTRAH its next and most ambitious project! "Pathfinder lead our clan! Explore dangerous primitive worlds with emergent narratives...
Meteorbyte Studios announces ATTRAH its next and most ambitious project! "Pathfinder lead our clan! Explore dangerous primitive worlds with emergent narratives...
In this week's post, one of our programmers describes how we manage seasonal content in roguelike WOODPUNK thanks to a little extension we have developed...
In this week's IndieDB article we discuss the new Chinese New Year feature, and analyze the changes to the weapon creation system. We also discuss how...
In this week's article we discuss how we approached weapon balancing in roguelike WOODPUNK due to community feedback.
In this week's IndieDB article we speak about the changes we're preparing for the next big update, and how the community helped us change the weapon creation...
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