At some point in their lives, an unstable artist and a procedural programmer crossed paths. After a number of years together, it occurred to them that it might be interesting to search for new ways of blending together, other than sex of course. Given their interest in art and technology the world of video games was the perfect fit. They knew this world would enable them to communicate the product of their emotions and newfound curiosity. Mango Protocol was born. After discovering the potential of these two individuals, an inattentive designer offered them his everlasting curse: and endless money rain to come just in two months. The founders were so hyped they couldn't decline it, so they started working together in their games while waiting for the wealth storm to come true. As an interactive art studio, Mango Protocol's objective is to create innovative, marvellous and fun experiences utilising ground breaking visuals that will endure until the end of time. Enjoy the world we are
We review the art pipeline we worked with during the development of our second Psychotic Adventure, Agatha Knife.
custom art pipeline for agatha knife
It's time to join Nika in her quest to destroy the Psychotic world!
mechanika now on steam!
We've just released MechaNika on Google Play! Give it a try if you want to support us and join Nika in her quest to destroy the Psychotic world!
mechanika on google play!
Last weekend we joined the Global Game Jam 2015 event and we had so much fun while developing Magnet Arena, a simple game based in the air hockey arcades...
ggj15: magnet arena
In this entry I explain the motivation behind the decision of making our own engine for our first video game, Psychotic's MechaNika.
reinventing the wheel
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