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🐑 "Les Jeux de Bebel" is an independent French video game studio, produced in traditional 2D. It's composed of two people. 🎮

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{Devtips} How to save data with libgdx

{Devtips} How to save data with libgdx

Les Nains du Nord

Before we talk about saving game data as such, let's first talk about saving the conf. This one, doesn't need to be protected and encrypted and can be...

{Devtips} Multi-facet engine

{Devtips} Multi-facet engine

Les Nains du Nord

At "Les Jeux de Bebel" we have many ideas ! Really, a lot of ideas !!!

{Devtips} Event-driven programming!

{Devtips} Event-driven programming!

Les Nains du Nord

I discovered event-driven programming thanks to Qt (in C++) and its beautiful signal system and later thanks to javascript and its lambda...

{Devtips} How I organize my scene?

{Devtips} How I organize my scene?

Les Nains du Nord

Well, I now have my engine, but as I mentioned before... the LibGdx actor system doesn't suit me perfectly. It's up to me to make the one of my dreams =)

{Devlog} We're adding an action menu!

{Devlog} We're adding an action menu!

Les Nains du Nord

As a pseudo point and click, our game obviously needs an action menu. We haven't had a concept meeting with our art director about this yet, but I can...

2D traditional animation live for "take" action

2D traditional animation live for "take" action

Les Nains du Nord

On Monday, we did a live 2D animation to share with you a little piece of our working day...

{Devlog} Construct a scene step by step

{Devlog} Construct a scene step by step

Les Nains du Nord

Our upcoming game will be a game with many enigmas and any enigma must be thought as a whole! When I design a scene, I always start by imagining the area...

Samhain - Game

Samhain - Game

Samhain

Embark on an adventure in a world where every choice you make has an impact on history. But victory without risk is triumph without glory, adventurer...