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Visual effects artist for film turned gamedev. Solo developer of Lucen

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Hack 'n' Slash

Harness light to hack 'n' slash your way to the top of a mountain and dispatch your foes. But beware, reality is not as it seems. Lucen's village has...

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Latest tweets from @lucengame

New devlog is up! In it I talk about setting up the bow, and the cliffs/waterfall shot from the other day.… T.co

22hours ago

A peek at some work in progress 😋 #gamedev #UE4 #Houdini T.co

Dec 11 2019

RT @Simon_Houdini: #houdini 18 improved the chipping in the RDB Material Fracture. You can use the chipping to create procedural dama… T.co

Dec 10 2019

First look at using a bow in Lucen #gamedev #UE4 #Houdini T.co

Dec 4 2019

Getting started on Lucen's bow and rig #gamedev #houdini #ue4 T.co

Nov 28 2019

New devlog is up! I talk about sculpting the Cthullhu head using a simulation from Houdini and Zbrush, as well as t… T.co

Nov 25 2019

Thank you so much for the love and support on my recent posts. I've created a Patreon for those who would like to… T.co

Nov 25 2019

Made a bunch of new environment assets this week and got started on the environment proper! #gamedev #UE4 #Houdini T.co

Nov 21 2019

🔊 Sound up!! Turned the juice to 11. Got some sounds in too, created by the super talented @RyuSoundworksT.co

Nov 16 2019

I made a bubble. I don't know why, but I did. #UE4 #gamedev T.co

Nov 12 2019

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