Build
Proprietary licenceBUILD engine is the game engine behind Duke Nukem 3D, Shadow Warrior, Blood, and many other titles of the 90s. It was one of the most popular engines...
Ken Silverman is the programmer of Ken's Labyrinth, Kentris, and the Build engine!
This is not a real development group, it's just Ken.
This is here to get the Build engine and Ken's Labyrinth listed on the database.
BUILD engine is the game engine behind Duke Nukem 3D, Shadow Warrior, Blood, and many other titles of the 90s. It was one of the most popular engines...
After two attempts, Ken Silverman began writing a successor to the popular Build engine while mentoring a smart local kid in 2006. It eventually became...
Evgeniy 'Pinkerator' Kolpakov Alina 'Chester' Ovchinnikova
A Game Development / Publishing Group. Currently making Sci-Jewel, a spiritual successor to Bejeweled.
A group of young first-time developers, is not our goal to be the best, but we are trying to learn something new and do everything accurately.
We're Alberto and Dani, brothers. As you can see, we make indie pixel art games! Our visual style is influenced by 16-bit console games and 90's arcades...
A developer and publisher of first person shooter games including Megaton Rainfall.
A developer and publisher of adventure games including Lumina Veil.
2 thumbs up for DN3D and the evil Blood!
this group is obsolete, because it is no longer necessary to create a unique group for a engine
leilei I'm very intresting in the "Build engine", because create the most famous and playable games from DOS (Blood, Duke Nukem 3d, Ken's Labyrinth, and a lot more!) I going to start to use it. Is great!
Well I write this, because (I think) you love the DOS games like me :)