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JuergenTimm's [FBSoftware] defines and describes my current game-design-projects. The rule i set myself here, is to produce short-term gaming products which do support the idea of being a stress-relieve, of getting together and having everyday fun for some two to four hours. FBSoftware is a subset or the "game part" of my game design group i build myself .. and as a sole proprietor - i just had to put my name in the company's name .. no, really. Several instances of game-studios do or have done side-by-side development, on large scale projects, successful. Because i do produce art-assets full time and can outsource the production of media-content i do not want to spend time on - i do side-by-side game development myself. Early-Access and/or funding campaigns ahead - stay tuned - can't wait ...

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