Immersive Douro is a Portuguese company making it’s way into the entertainment industry. Having our offices in Porto, Portugal we strive to produce fun and creative products that span multiple medias and audiences. By having the finest people working with us we hope to create successful products that hold meaning to you and to the market.
Hey Guys, We've been working day and night in some of the core features of the game and some take a bit of time before we can show them to you. So here...
mega update: chests, interface, animations, hazards. fear the fog! - patch 18/12/2015
Hey there! We've been buried in a ton of Development Queues and Bug squashing and are coming up short in the community outside of Steam! So here's our...
june/july - dev log! buildings!
It's finally time to open the floodgates and let Shrooms grow!
early access launch patch – 08/05/2015
Shrooms just opened its coming coming soon page on steam! Release date set for May 8th!
early access starting may 8th on steam!
In the world of Shrooms,your body will get infected and start mutating according to what you eat, where you live, what attacks you, etc. At the moment...
the character mutations in shrooms!
After all the build up, we finally launched Project Shrooms on steam Greenlight! Check out the new trailer, screenshots and if you like our work please...
shrooms is now greenlight!
With Friday the 13th almost upon us, it's time to show the rest of the visual revamps on the old shrooms, both, Blue and Green! We hope you guys like...
progress update - blue/green shrooms visual revamps
After a long period of being under a rock, we're finally ready to start sharing what we have been up to in the land of the mushrooms! Starting today we...
progress update - getting ready for greenlight!
Hey survivors, Here goes a new update and a new pre-alpha version. This month we were focused in delivering some new systems that are core to our surviving...
february devlog - it’s official we have a pantu and you can eat it!
First playable build! New gameplay trailer! Almost alpha! We neeed Feeedbaack!
situation report! playable demo and new trailer!
Johnny Scraps: i Tap & Slash - Hits all 3 major mobile platforms. The Power of Touch is Here! Explosive trailer inside.
johnny scraps: i tap & slash - released
We're now done with the modeling of the 3 sets and set up a base color scheme so serve as place holders!
w.i.p showcase : mutations part 2
Leaked Redprints!?! More Enemies!?! Check inside for details.
johnny scraps - leaked redprints part iii
We decided to start sharing small bits of W.I.P before each milestone! This one is about Mutations!
w.i.p showcase : mutations
More Leaked Blueprints, more enemies revealed - Check inside!
johnny scraps - leaked blueprints part ii
Leaked Blueprints hit the internet, first enemies revealed!
johnny scraps - leaked blueprints part i
Game play changes, art style changes and the inclusion of multi player, are just some of the things that we are going over this month, so get ready, because...
september devlog - changes are coming!
i Tap & Slash - Destroy enemies with the power of Touch!
johnny scraps - new instalment!
Clash of Dimensions - An Beat'em Up Outta of This World!
johnny scraps: clash of dimensions - released
August was a very short month for us at the studio because of everyone vacations, but we still found time to make a bit of progress to share with everyone...
shrooms august devlog
Dev Log August 31 2014 It's the end of the month so it's time for our monthly DevLog! Filling in the Wiki : Crafting, Skill Tree, Animals and a couple...
shrooms july devlog
It took us some time, but we finally got our Dev video for June 2014! This month we decided to do a small parody in the likeness of Honest Trailers, showcasing...
june update with an honest trailer parody!
After Steam's Concepts we decided to start share our newest project at IndieDB, and so we proudly bring you, Project Shrooms, a game that challenges the...
project shrooms on indiedb!
We are finally launching TAP - Tree Addicted to Paint! Check it out!
tap's launch!
Depths just got an awesome update were, based on your feedback, we were able to improve our controls, visuals and introduced a tutorial and several other...
depths - submarine exploration game major update
We are launching our second game, Depths, for Android based platforms! And it's FREE!!!
depths official launch!
Johnny Scraps: Clash of Dimensions is finally available on the AppStore for iPad and iPhone!
johnny scraps: clash of dimensions now on ios!
This week's dev diary entry showcases how we use Fog of War in our game and also the reveal of our newest creature, the Moray! Oh and a little friend...
dev diary entry 2 - fog of war + week of the moray!
It's finally Friday and it's time to announce the final concept and behavior for the Spinning Turtle!
spinning turtle - final concept and behavior
First entry in our new Dev Diary series! In this entry we talk about the movement in our game and show the first concept art for our turtle character!
dev diary: movement and first turtle concept art!
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