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Development group based in Tallinn, Estonia. After a past as independent media developers (kinect,leap motion,touch screens, stereoscopics and autostereoscopics) we decided to step into our real passion : games.

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Mouse Pointer Handler system (OnPointerEnter, OnPointerExit) for Unity3D UI

Mouse Pointer Handler system (OnPointerEnter, OnPointerExit) for Unity3D UI

Empires in Ruins Client Side Coding

As in the last article we presented our Tooltip System for Unity3d, we now explain, with prose and C# code, how we implement the pointer behavior so that...

Multi-use Tooltip system in Unity3D

Multi-use Tooltip system in Unity3D

Empires in Ruins UI/HUD

Multi-purpose flexible tooltip system for Unity3D with full explanation and C# code. No offscreen, automatic resize, multi line features.

Automated neighborhood retrieval and graph navigation in Unity3D

Automated neighborhood retrieval and graph navigation in Unity3D

Empires in Ruins Client Side Coding

Today I am gonna give you some explanations on the way I used Unity's objects and Dijkstra's algorithm (C# Unity code attached) to build the neighborhood...

Blender workflow tutorial - Settlements house asset 1/2 Modeling

Blender workflow tutorial - Settlements house asset 1/2 Modeling

Empires in Ruins Props Modelling 1 comment

The making of of one of Empires in Ruins settlements' houses. Blender workflow tutorial. 1 of 2, Modeling (Coming soon materials and texturing)