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Heathen Engineering is an independent group of engineers, artists and writers focused and dedicated to the creation of fun, unique, quality indie games for the PC, Mac and Linux platforms. Spawned from the group’s initial title (working title) Project Fury the team aims for an open and collaborative development process of games and tools from gamers for gamers. Heathen supports and leverages indie and open source tools including Unity 3D, GarageGames various engines, GIMP, Blender and more. Its projects include tools, mods and full standalone titles made available through common hubs or as contributions to the root technologies communities. With a presence available on Steam, Nexus, Google+, Facebook and of course the IndieDB collection of sites; finding, contributing, promoting or trolling  Heathen work is just a click away.

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Description

A quick preview of the up coming Heathen Engineering's Terrain Tools asset. This tool provides the developer with a number functions and features for working with Unity Terrain objects and Custom Mesh objects standing in as Terrains. The allows for the import and export of PNG heightmaps, control maps and of course 'prototypes' or 'layers'. It includes Heathen Engineering's World Projection Triplanar shaders and it provides tools for generating heightmaps, auto-texturing terrain, smoothing, blending and more.

The tool is designed to run at edit time or run-time and includes synchronous 'main thread' and asynchronous 'multi-threaded' options for many functions.

The tool is still under development but should be ready for Unity Asset store consideration in the next few days.