Heathen Engineering is an independent group of engineers, artists and writers focused and dedicated to the creation of fun, unique, quality indie games for the PC, Mac and Linux platforms. Spawned from the group’s initial title (working title) Project Fury the team aims for an open and collaborative development process of games and tools from gamers for gamers. Heathen supports and leverages indie and open source tools including Unity 3D, GarageGames various engines, GIMP, Blender and more. Its projects include tools, mods and full standalone titles made available through common hubs or as contributions to the root technologies communities. With a presence available on Steam, Nexus, Google+, Facebook and of course the IndieDB collection of sites; finding, contributing, promoting or trolling Heathen work is just a click away.
Update screen of Heathen's shader work; this scene shows various uses of the selected glow shader and triplanar shaders.
The glow shader shown here has many of its values turned off for testing. The final version will support
Global: Iteration
Global: Blur speed
Global: Intensity
Object: Inner Intensity
Object: Outter Intensity
Object: Tint Color (RGB) Strength (A)
Object: Glow Map Tex (A)
The system is quite easy to hook up to any existing custom shaders you might have and includes a glow enabled set for most of the common shaders i.e. Transparent, Cutout, Defuse, Bumped, Parallax, Reflective, etc.