Gumpanela Entertainment is Czech game development company based in Prague. Company was established in 2005 and its main focus is to bring state of art, entertaining and educating games.
We aim to inform you about the REFUSION game status development boost we’ve accomplished so far.
We have just posted video, showing how REFUSION Arcade Trainer is meant to be played. So you can get to know the game more closer and have an overview.
In the new episode of series where we describe creation of ground units we will talk about Moerlin. It was the first unit we created for Skoroman´s race...
Dynamic Water Flow - here you can see our progress with implementing realistic water behaviour into REFUSION.
From now on we are going to talk about creation of in-game objects. First several episodes will describe creation of ground units. In following episode...
Are you ready?! The Pre-Order of upcoming REFUSION has started! Newly released REFUSION content minigame has just launched on your PCs. Your Pre-Order...
We would like to let you know that we have posted the next part of the video of our walk through the REFUSION landscape.
We would like to let you know that we posted short video of our walk in REFUSION landscape.
In the following episode of our series we’ll show how we create terrain, respectively its topology... continuation.
nVIDIA done - rendering module finally works with nVIDIA chips & New Trees.
In the following episode of our series we’ll show how we create terrain, respectively its topology.
In the following episode of our series we’ll show how we create ground, respectively its surface... continuation.
In the following episode of our series we’ll show how we create ground, respectively its surface.
The first of the music video series of themes we would like to use for REFUSION.
Quick Registration + Sound & UI - REFUSION development weekly report from Prague
In this episode of our series we’ll show the making of branches, which we use on trees and bushes.
This is the first of series of articles, in which we’ll introduce you to the creation process of single objects in REFUSION. Everything here we created...
REFUSION development weekly report from Prague: Multi project development environment
We have launched our new REFUSION web. And it's different!
Thanks to our team "gettin' it done" we realized the need a to display the latest REFUSION developments online.
We finish "Refusion: Redux" and tease you just a tiny bit...
August finds the Refusion team toiling to bring you something major in September.
The height of summer finds the Refusion design studio working hard while the Marketing Department heads on holiday.
You asked, we're telling! Answers to the most burning questions concerning refusion.
A quick sneak peek of what we've been working on, as well as an opportunity to ask the Refusion team your burning questions!
We talk about some of the features in Refusion's ecosystem, and why we feel it's important to the game.
We won't tell you nothin'! Except when it comes to the two races in Refusion.
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