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Making games to please people, and for the sake of joy and fun! Games that people can enjoy and can put a smile on someone's face! We work also for the love of games not just for the love of money!

Add job Report [Profit share]Looking for C# programmers for isometric arena wave based game! at Green Thumb Studios

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Programmers located Anywhere.

Posted by Green Thumb Studios on

Hi everyone, so we are busy with a project by the name of "The Arena Tale" and are busy looking for programmers!

The concept is a basic arena wave by wave styled game where the point is to survive as long as you can, as well as the player being able to switch between a melee and ranged form to get in and out of certain situations. The characters that the player will control as well as the NPCs that will spawn are extremely simple and clay like where as the environments are detailed towards a more hand painted / stylized approach and far more detailed in general compared to characters.

World concept:

Claydiators were born. Great arenas were built to watch them fight and decide the winners and losers of the world. Those who would cheat would loose everything. Those who won time after time would have a greater chance of loosing the most. Those who always lost would still have chance to win it big. These were the simple guidelines and these were the beginning of the Arena Tales.

Art for characters and an arena and a screenshot to show current style/progress: (Graphics still in progress) (Will email these on request)

We are looking for C# programmers that can build from the base up, this would range all the way from Player to AI and even UI/Menus. The main focus currently is finding someone that can lead and plan out tasks for the system based off of the gdd and direction that we want to go. Having enough time to contribute to the project on an active basis is required.

Whats been done so far on our side: Models for all the arenas, 75-85% of all textures, all basic characters and their animations/textures, boss mobs models completely done with animations 50% done.
Our current goals are to complete the characters and their animations and then focus on art for advertising and finishing up textures and SFX and Music.

Important info: We are moving from Unreal Engine to Unity3D for system reasons, so all scenes are being moved over currently. The above shot is from Unreal Engine.

Characters and their animations: Dropbox.com and animations.avi?dl=0

Requirements: Over 18, can work with Google Drive and Dropbox as well as import and setup character/ai assets when needed.

To Apply

If you are interested or would like more info shoot me an email on: Joshua@natureswanderer.co.za