RIZE F2P
First Person ShooterRIZE! will be based in the near future after a infection has killed off a vast amount of the human population. The government tried to hide it, but because...
GoldenWolfGames are new Indie Development Team, working with The Unreal Development Kit. Our aim is to make some awesome games that players will enjoy playing time and time again.
RIZE! will be based in the near future after a infection has killed off a vast amount of the human population. The government tried to hide it, but because...
Aperture Game Studios consists of a number of highly talented developers and artists who want to see THQ and Volition's Red Faction updated using the...
A developer and publisher of adventure games including Lethal Company.
We're Alberto and Dani, brothers. As you can see, we make indie pixel art games! Our visual style is influenced by 16-bit console games and 90's arcades...
A developer and publisher of real time strategy games including Captain of Industry.
4 Dimension games is dedicated to creating old-school RPGs
A developer and publisher of first person shooter games including Megaton Rainfall.
Name:Zachary T.
Position: Level Designer
Online Portfolio: Just moddb
Experience: 6 years of unreal engine experience. 2 months of UDK and a month of 3ds max.
Skills: Love to go into detail with mainly lighting and urban/city type level/maps.
Time Available to work each week: About 15 hours, 3 hours on each week day. Weekends mostly have plans.
hey guys. sadly i cant skype at the moment because i don't have a camera for it but I was hoping to work with you guys on the modeling. I have mastered blender and I can UV map the models for texturing and i could also rig them. I have been making games for almost 3 years now so i know how everything works from modeling to working with engines. I have used Unity and UDK. message me if you want to see some of my work. thanks
Hi Jamie, I am a freelance 3D artist looking to get my name out there and am willing to work for free just for the experience. I primarily use Maya,Zbrush,Xnormal, keyshot and PhotoShop for creating models for games. I like making scary characters and creatures. This project sounds like a lot of fun. what type of an art style are going for and how far in the development process are you? Also what game engine are you using? Thanks
-Alex
i would probly join this compny but i use fpsc
Hopefully we'll be releasing The Official RIZE logo either today or tomorrow, keep your eyes on our latest news to be the first to see the logo. Also when it's released we want your feedback. :)
Just to let all of our viewers/members know that over the next few days we will be uploading various pieces of Concept Art and Media for our Project RIZE, We will also be revealing our Official RIZE logo. So keep checking back :)
GoldenWolfGames