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GoldenEye 25 was founded by Ben Colclough and later joined by Yannick "GoldenZen" Zenhäusern.

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GoldenEye 25

GoldenEye 25

First Person Shooter

Goldeneye 25 is a mission to remaster GoldenEye 007 for the N64 to the Unreal Engine by GE64's 25th anniversary in August 2022. All assets will be created...

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Latest tweets from @007goldeneye25

RT @YannickZen: Hear some of the sounds from Bunker1 in @007GoldenEye25 The #sounddesign is something I love doing and am pretty c… T.co

21hours ago

"Grabbed by the Spetznaz, James? Sounds painful!" -Moneypenny #GE25 #GoldenEye25 T.co

Apr 8 2019

RT @YannickZen: To all our @007GoldenEye25 fans: I love you very much! That's why, after having scored 10 of the 20 levels, here's… T.co

Apr 1 2019

RT @YannickZen: It is with great pleasure and pride I can announce that half of the 20 levels for @007GoldenEye25 are now scored! I… T.co

Mar 31 2019

RT @drdoak: We never had an decent explanation for what was supposed to be in all the crates... just stuff, I suppose. Looking… T.co

Mar 31 2019

The first two cars of Train, the freight cars, are nearing completion. (Olive guards temporarily standing in for… T.co

Mar 30 2019

Set up an important Blueprint function in UE4. This function determines on which part of the body a guard was shot… T.co

Mar 26 2019

RT @YannickZen: Great looking article by the #Swiss James Bond #Club about @007GoldenEye25 in their annual magazine!! T.co

Mar 23 2019

RT @nintendolife: Feature: GoldenEye Dev David Doak On Shaking (And Stirring) The FPS Genre On Console Nintendolife.comT.co

Mar 23 2019

"In my opinion - Why GoldenEye is the best movie ever" Our composer, @YannickZen, gives us great insight into why… T.co

Mar 22 2019

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