Fuzzy Wuzzy Games is an interactive online entertainment company founded in 2011 by a group of passionate gaming professionals who worked together for 6 years. Our goal is to create fun and highly entertaining gaming experiences.
Fuzzy Wuzzy Games Inc. recently became official Nintendo Developers. This means that Armillo is going to land on the Wii U eShop! We've also started porting...
armillo is coming to the wii u eshop!
In this blog, I talk about my attempt on improving emotional attachment to the characters and enemies, and how important it is to get this across on the...
dev blog #12: shut up armillo!!!
So I've talked a lot about what we're going to change in our game. Now it's a good time to show what has been done.
dev blog #11: progress, progress, progress...
I really don't like the current combo system in our game. It's distracting and doesn't really add much good to the game. In fact, it makes the game more...
dev blog #10: go away combo system!
One of the issues with this game is that there is a lack of incentive to keep playing after a couple of levels. So I kept going back to the RPG - one...
dev blog #9: adding an in-game store to improve game progression
Lately I've been working on revamping the particle effects, moving away from the mostly procedural style and towards an art-driven style.
dev blog #8: particle effects
The developers are finding that the collection aspect of the game where collecting orbs to form critters doesn't work. Here's the proposed solution from...
dev blog #7: critters and orbs and critters and orbs
We give the critters a slight overhaul. We also interview one of them as well!
dev blog #6: hello critters!
Now on to some development! First thing that I wanted to do is to revamp the lighting of this game. By changing much of the diffuse lighting to point...
dev log #5: improving overall lighting
Recently, we've posted our demo where we wanted to reveal our current game's state. Now it's time to reveal the areas that we feel needs work on our game...
dev blog #4: so here are the areas that needs work.
We've just released Armillo's very first demo! So the story goes that recently, the developers took a few months off its development to brainstorm what...
dev blog #3: our "developers not happy with this" demo release!
In this blog, we share a bit of the back-story about our game's development history. We talk about our amateuristic game design approach, a bit about...
dev blog #2: a bit of history - pax11, kotaku, and the amateur game designer
Hello! I am the main designer and programmer of this game, Armillo: The Parallel Universe Mystery, and I'll be blogging about the continued development...
armillo: dev blog #1 - hello world!
We're excited to introduce Armillo: The Parallel Universe Mystery's here on Indie DB and Mod DB! This game has been under development for over a year...
armillo: the parallel universe mystery debut on indiedb
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