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FrozenPixel studio is an independent game development team which is currently developing it's first commercial game Nucleotide.

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Nanobotic - Update 1

Nanobotic - Update 1

Nanobotic

For the past two months Nanobotic was being updated almost every day. We've tried to improve everything that players have complained about, and much more...

We have a Discord server, and subreddit now

We have a Discord server, and subreddit now

News

Nanobotic now has it's official Discord and Reddit. If you don't know what nanobotic is: Nanobotic is a Free to play FPS MOBA.

Example of a simple gameplay

Example of a simple gameplay

Nucleotide

In this video we will show you new gameplay and camera features.

First NPCs in Nucleotide

First NPCs in Nucleotide

Nucleotide

Today we want to get you to know Gorfs first enemy, a water chicken life form named Aquagallus.

Epic Game Jam! w/ ETeeskiTutorials & FrozenPixelStudio

Epic Game Jam! w/ ETeeskiTutorials & FrozenPixelStudio

News

Get ready for the most amazing opportunity of your lifetime. You have a chance to directly influence the development of a game, with the sole power of...

Perfect gameplay camera - Nucleotide | Game development diary #18

Perfect gameplay camera - Nucleotide | Game development diary #18

Nucleotide

In this development diary I'm talking about the new camera implementation, and water physics update.

The holiest diver - Nucleotide | Game development diary #17

The holiest diver - Nucleotide | Game development diary #17

Nucleotide

In this development diary we're taking a first look at diving. It is something you ordinarily learn before swimming, but every Gorf learns his lessons...

Greatest swimmer in the Universe - Nucleotide | Game development diary #16

Greatest swimmer in the Universe - Nucleotide | Game development diary #16

Nucleotide

This development diary is mostly dedicated to the Gorfs amazing swimming technique. While developing it, my goal was to achieve tight and responsive controls...

Death traps - Nucleotide | Game development diary #15

Death traps - Nucleotide | Game development diary #15

Nucleotide 1 comment

In this development diary I am going to talk about death traps. Traps, obstacles, or how ever you would like to call them, will be one of the main aspects...

[Indies crash E3] Third part of Isaacs E3 journey

[Indies crash E3] Third part of Isaacs E3 journey

Nucleotide

Nucleotide was part of the Indies Crash E3 competition, and it ended up on the 9th place; Thanks to that, we got to send some team members to the E3.

[Indies crash E3] Second part of Isaacs E3 journey

[Indies crash E3] Second part of Isaacs E3 journey

Nucleotide 1 comment

Nucleotide was part of the Indies Crash E3 competition, and it ended up on the 9th place; Thanks to that, we got to send some team members to the E3.

[Indies crash E3] First part of Isaacs E3 journey

[Indies crash E3] First part of Isaacs E3 journey

Nucleotide

Nucleotide was part of the Indies Crash E3 competition, and it ended up on the 9th place; Thanks to that, we got to send some team members to the E3.

Chacko-Mauwa village | Game development diary #14

Chacko-Mauwa village | Game development diary #14

Nucleotide

This is the Chacko-Mauwa village, Gorf's hometown, or home village if you prefer, also the starting point for the game.

Attack mechanics, main character name - Game development diary #13

Attack mechanics, main character name - Game development diary #13

Nucleotide 2 comments

One of the most important changes made from the last development diary, is that Gorf is now holding the tongue with his hand; If you look closely, you...

Realtime water reflection, refraction and physics | Developmen diary #12

Realtime water reflection, refraction and physics | Developmen diary #12

Nucleotide 2 comments

From the last development diary, I've improved the water surface shader, or more precisely, water surface effect. I'm calling it effect because it requires...

Character animation and water physics - Nucleotide | Game development diary #11

Character animation and water physics - Nucleotide | Game development diary #11

Nucleotide 1 comment

In the last development diary I showed you the static model of the main character, and in this video you are witnessing his first moves.

First look at our main character model - Nucleotide game development diary #10

First look at our main character model - Nucleotide game development diary #10

Nucleotide 2 comments

Nucleotide game development diary series covers the development progress of the eponymous game. This week, we are taking a first look at our main characters...

Nucleotide - Game development VLOG #4

Nucleotide - Game development VLOG #4

Nucleotide 4 comments

Although vlogs don't cover the progress of development; I think that some of you just might like them.

Nucleotide - Game development diary #9

Nucleotide - Game development diary #9

Nucleotide

9. Nucleotide development diary. This week I went back to work on the tongue. Since I was generating a new mesh for every frame of the animation, the...

Nucleotide - Game development diary #8

Nucleotide - Game development diary #8

Nucleotide

8. Nucleotide development diary is here! :D This week I continued to work on the same algorithm and my goal was to enable the water surface physics for...

Nucleotide - Game development diary #7

Nucleotide - Game development diary #7

Nucleotide

Seventh Nucleotide development diary is here! :D This week I worked on water surface physics, check it out.

Nucleotide - Game development diary #6

Nucleotide - Game development diary #6

Nucleotide 4 comments

The sixth Nucleotide game development diary is ready! This episode is a bit different than the previous ones, but I think you'll like it :)

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