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Evermore Shore is a game development studio based in Murrieta, California focused on making cheap and affordable games for the people while having the same content as any AAA game.

Add job Report [Paid] Level Texture Artist for Classic Survival Horror Game at Evermore Shore

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

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Posted by Evermore Shore on

Hello everyone!

We’re looking for a talented Texture Artist to texture the haunting and dreamlike world of WIRe. Wire is a third-person adventure game with many horror themes inspired by Silent Hill, Street of Crocodiles, Eraserhead, The Hourglass Sanatorium, Rule of Rose, and It's Such a Beautiful Day.

You’ll need to hand paint textures and hand paint over digitized photos, at 1024 resolution. similar to that of the late PS2 era of games. A fairly easy job compared to the industry standard, but definitely one only a professional will be able to tackle.

Here are a few pictures of what one of the levels look like.

BedroomLiving Room

We want the levels to look like this

rosbruh

Of course, not every level is indoors, and not every level will look like this (this is really the only level that will look this clean and nice.) but it gives you a good example of what we are aiming for. We aren't trying to make the game look bad and lower quality, we're trying to make the game stylized.

Payment

For this job, we will pay 30-40 per hour. We will pay half of the total amount of a weeks work when you begin texturing the level, so already 10 or 20 hours paid for without doing any work, and the other half of the total when the week is finished or the level is finished.

What is Wire?

Wire is a third-person adventure game with many horror themes with the PS2 aesthetic it's safe to assume it's heavily inspired by the likes of Rule of Rose and Silent Hill. These games more so are the scaffolding and base of the project. The look and story of the game are heavily inspired by the likes of Street of Crocodiles, The Hourglass Sanatorium, Eraserhead, and The Hedgehog in the Fog. It also plays more similarly to the N64 Zelda titles than the traditional Survival Horror model. Most of these influences are quite old, and we believe that the aesthetics work in their favor for the creepiness, surreality, and uncanniness, as well as nostalgia. Hence, why we are using the PS2 aesthetic instead of a photorealistic one, despite having the resources to do so.

Wire follows the story of Emily, a girl obsessed with her mortality and the impending twilight upon her. She has seen how she dies but does not know how to prevent it. As her fears and anxieties heighten, her delusioned reality begins to crumble around her, putting her in a hypnosis of the nightmarishly oblique world she had been trying so hard to ignore and setting in stone thy very thing she was trying to prevent.

In short, she thinks she knows exactly how she will die, she tries to stop it, it doesn't work, and it only leads her down to madness and delusion.

The gameplay loop is most similar to Majora's Mask with a little bit of the classic RE and Silent Hill survival horror. Each level has a Pyramid Head/Nemesis enemy that haunts and stalks the player until it is killed or you complete the level. Emily finds herself phasing in and out of reality, and doing so causes her to fall asleep. The player must get Emily to somewhere safe for her to fade out of that reality, but failing to do so will lead to dire consequences...

To Apply

Send a resume and portfolio to dylanr@evermoreshore.com