We're a bunch of Outcast fans who are also interested in game development. When Outcast 2 was canceled some years ago because Appeal went bankrupt there was only one solution: Create our own inofficial sequel!
After many Moons, we are proud to share with you the final, playable build of the "Legacy of the Yods" Tech Demo. This is dedicated to all of you who...
legacy of the yods release
The first CE3 powered screenshots are out. Expect something playable in the next weeks...
first look at our cryengine 3 tech demo
Checking out the new item tracker, announcing our next demo and giving an outlook on our plans with the CryEngine 3 SDK
item tracker, oasis 1.2 demo, cryengine 3 outlook
We would like to thank you guys for supporting us in the MotY awards this year. We made it into the nominees for the "Best original Art" category and...
ooc - christmas update
Mod of the Year 2010 Editors Choice - Best Original Art
editors choice - best original art
One of the main features of open Outcast will be its fully featured voice acting for all the characters. This is a lot of work. Don't believe us? See...
ooc moty feature #2 - voice acting
It’s quite a while ago since we made the last „real“ update on the progress of open Outcast. To be a bit more precise, the last real “visible”...
ooc moty feature #1 - okasankaar
Here's a little biographical insight into creating just one of the sounds for open Outcast...
sound design - my poor vase
July through September Modification 2010 Releases.
a year in review - quarter three
Welcome to the first Gamedesign feature here on ModDB! This time I want to give you an insight about how we developed our storyline for openOutcast and...
from story to game
We want to have many, many talans on the streets of the cities in Adelpha so it would be cool if they are a bit different from each other, no? Here goes...
open outcast character variations
September was a huge month for modding releases. Some big hit mods released, including The Forgotten, Nehrim: At Fates Edge, Sven Co-op, Open Outcast...
moddb video spotlight - september 2010
It's release time, people! The second technology demo of the open Outcast project is ready for testing...
oasis 1.1 technology demo released
In today's countdown article we'll take a look at the plans for after the Oasis 1.1 release... ah by the way, the torrent is out!
oasis 1.1 countdown: future plans and torrent release
Dialogues are an essential part of any Adventure game. In today's article we'll examine how these are implemented in Oasis 1.1
oasis 1.1 countdown: dialogue system, voice acting and localization
In today's countdown article we'll be covering the gameplay alterations to Crysis Wars. You will be able to test everything described here in the upcoming...
oasis 1.1 countdown: camera-, quest- and interaction system
Take a look at the Travelling System implemented in our upcoming tech demo. There's also a preview of the regions to explore.
oasis 1.1 release countdown: explorable regions and travelling system
Our second tech demo is arriving just as we didn't announce a couple of weeks ago. Huh? Right. Better to release something without announcing it than...
kicking off the oasis 1.1 release countdown
This time our Lead Gamedesigner reveals some infos about our storyline. Besides Hi-Res versions of the artworks featured in the artbook were published...
story infos, hi-res artworks, looking for translators
Nonlinear gameplay implies free traveling between levels. We developed a system that adds this feature to Crysis Wars (and added a custom quest system...
free travelling, improved quest system and custom ui
The following article describes how we managed to store all kinds of data, such as entity positions or the player's inventory, when travelling between...
adding a persistence system to crysis wars
Found an epic item and didn't have enough room in your inventory? This won't happen ever again!
introducing the incredible backpack 3000!
An Action-Adventure needs a different Dialogue System than a Shooter, that's obvious. During the last weeks we were working on our own one which supports...
let's talk about talking
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