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Single Unity3D developer interested in historical and strategic genres.

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Dev blog #10. Submerged torpedoes of surface ships

Dev blog #10. Submerged torpedoes of surface ships

Naval Hurricane

Description of peculiarities of submerged torpedo tubes of surface ships.

Naval Hurricane released in Steam Early Access

Naval Hurricane released in Steam Early Access

Naval Hurricane

Naval Hurricane alpha is now available on Steam Early Access.

Early Access Release Announcement

Early Access Release Announcement

Naval Hurricane 1 comment

The Steam Early Access launch date has been selected. It's November 16th.

Localization news

Localization news

Naval Hurricane

Russian localization and guidelines for those who want to contribute to the translation into other languages.

The Steam page of Naval Hurricane is live!

The Steam page of Naval Hurricane is live!

Naval Hurricane

Naval Hurricane steam page is published today. Don’t forget to add it to your wishlist if you are interested.

Naval Hurricane 0.04a is now available

Naval Hurricane 0.04a is now available

Naval Hurricane

Public pre-alpha release 0.04a is available on IndieDB now. It focuses on the basic fog visibility system but also adds commanders and a new water pressure...

Naval Hurricane is on Patreon now! And the trailer inside

Naval Hurricane is on Patreon now! And the trailer inside

Naval Hurricane 2 comments

The Patreon page was created for Naval Hurricane, so consider supporting it.

First public pre-alpha version of Naval Hurricane

First public pre-alpha version of Naval Hurricane

Naval Hurricane

The first pre-alpha public release 0.022a is ready.

Dev blog #8. Damage control rework

Dev blog #8. Damage control rework

Naval Hurricane

Playability issues of damage control system and its UI and ways to resolve them.

Dev blog #7. Mission - to sink a ship with artillery fire

Dev blog #7. Mission - to sink a ship with artillery fire

Naval Hurricane 4 comments

A description of the problem of sinking ships with artillery fire and steps to solve it.

Dev blog #6. Torpedo firing AI

Dev blog #6. Torpedo firing AI

Naval Hurricane 1 comment

A description of a logic for aiming and choosing a number of torpedoes used by a game AI for torpedo firing.

Dev blog #5. AI tactics of artillery combat

Dev blog #5. AI tactics of artillery combat

Naval Hurricane

Overview of the principles of AI maneuvering in artillery combat in Naval Hurricane game.

Dev blog #4. Damage control

Dev blog #4. Damage control

Naval Hurricane 2 comments

Quick overview of damage control system in Naval Hurricane game.

Dev blog #2. How ships work. Compartments, flooding and buoyancy

Dev blog #2. How ships work. Compartments, flooding and buoyancy

Naval Hurricane

Quick overview of ship compartments model, flooding and buoyancy mechanics in Naval Hurricane game.

Dev blog #1. Basic gameplay description and first ship classes introduction

Dev blog #1. Basic gameplay description and first ship classes introduction

Naval Hurricane

Hi all. First dev blog about Naval Hurricane is here. After some time of 'silent' development I can finally describe primary gameplay ideas of tactical...