Our passion is to create games that entertain you. We want to give you the means to fight your way past enemies and make that impossible win. We value the time you spend playing our game, and if you are not satisfied, we aren’t either. We want you to feel true glory, the kind that real life hardly offers. We want you to win. Dead Shark Triplepunch is a small team of ten members that study game development in the southern parts of Sweden. We are currently working on a title that won the Make Something Unreal Live 2013 competition and goes under the title Epigenesis. We are dedicated to what we do and above all, we love making games.
For this week Ola has been tinkering with the sounds of Epigenesis. Also things often don't go as planned.
devblog post - sound with ola!
For part 3 Henrik 'Biscuitfist' is going to show his methods for texturing on top of his B&W value-painting.
epigenesis concept art/design workflow pt.3
Who’s next on the chopping block for this week? It’s our mighty level designer Tobias!
epigenesis devblog - lighting
This week we're having a look at our UI-guy Jonas work on the Post-game screen UI!
epigenesis devblog post - post-game ui
For this week our Shark Calle has been animating the turret from previous post! Let's have look at Calle's process.
devblog - turret animations!
Check out on the progress of our Shark André when he's been working on the turret plant!
devblog - turret plant model
Want to see the process of a concept at DS3P? Have a look inside!
devblog - pick ups spawn plate concept
Every Friday evening the developers of Dead Shark Triplepunch will hold game evenings with everyone!
epigenesis developer game fridays!
The time has come, Epigenesis has entered Closed Alpha!
closed alpha launched!
At Insomnia49 the very first Epigenesis 5-vs-5 competition was held. Fine prizes sponsored by Logitech was won!
first in-game competition held!
Part 2 of Henrik 'Biscuitfist' Giang's workflow showing how he tackles concept art for Epigenesis. This time, it's about Black and White value painting.
epigenesis concept art/design workflow pt.2
This is how the Concept Art is tackled by one of our artists, Henrik 'Biscuitfist' Giang. It's split into 4 parts. Design, Value painting, Texturing and...
epigenesis concept art/design workflow pt.1
Check out the early concept art back when Epigenesis was still a baby in it's cradle. Also, forums are up! Whether you have serious questions or just...
early concept art, also forums up!
After some nervous time of biting our nails, Epigenesis made it to Steam!
epigenesis coming to steam!
Do you like ball games? On rooftops? With gravity cannons? Check out Epigenesis, an FPS Multiplayer ball game!
epigenesis gameplay trailer
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