DarkPlaces is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and has greatly improved graphics and image quality. It can not easily be described, as it is simply an improved Quake, not a total conversion (yet, anyway). The realism of shell casings falling to the floor, much improved bullet impacts, 32bit color alpha blended explosions, blood flying everywhere and sticking to the walls... Behind the scenes the code has changed a great deal, I was not content with the original QuakeC code, and I have greatly changed the engine while maintaining compatibility with normal quake modifications. LordHavoc
Load quake file filters into meld - you can filter out unwanted binary file types based on quake specifications. Use at your own risk!
This file is intended for _Linux_ users of meld. You have been warned.
For other systems I recommend opening %gconf.xml in a text editor and manually entering the file filters in preferences!
Filters:
progs 1 *.{dat,lno}
progs-src 1 *.src
progdefs 1 progdefs.h
Media 1 *.{jpg,gif,png,wav,mp3,ogg, xcf,xpm,tga,pcx,wal,lmp}
models 1 *.{mdl,md2,md3,md4,bsp,spr,spr32,tga}
store 1 *.{wad,pak,pk2,pk3,zip,tar,tgz,7z}
config 0 *.{cfg,conf}
quake map ext 0 *.{bsp,lit,dlit,pts}
demo / save 0 *.{dem,sav,bin}
log / text 0 *.{log,txt}
Just to re-iterate - this is a config file for (Linux) meld, a GPL source code comparator.
After correct installation this is what you might see in meld preferences: Moddb.com