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Crytivo Games is an independent game development studio founded in 2013 by Alex Koshelkov. Crytivo Games aims to deliver gaming experiences that challenge, engross, and offer endless hours of entertainment to gamers across the globe. The team behind Crytivo Games consists of talented individuals from all corners of the world, all working from home or in their own offices. We commit to regular communication and ensure that everyone fulfils their roles within the team. Such a studio can be difficult to manage, but it all comes down to dedication; something that is no danger of running out with the fantastic team that we have already built.

Add job Report Lead 3D Artist at Crytivo Games

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

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Posted by TheUniversim.com on

We’re looking for a part-time, off-site lead 3D artist who can create gorgeous, engaging content for our game. This is a leadership position, and as such you will help us set the bar for what our 3D graphics department is really capable of. If you’ve ever wanted to help build a company, as well as great games, this is your opportunity!

Learn more about our game: www.TheUniversim.com
Engine: Unity3D

Responsibilities:

Create complete art assets; from initial concept to in-engine (Unity3d) implementation and optimization
Modeling, texturing, lighting, rigging, and animation of characters and environments
Create high-quality visual effects using shaders and particles
Use creativity and visual storytelling to solve problems in game design
Work closely with engineers and designers to work out technical challenges pertaining to the art pipeline
Help us build the 3D art department: mentor, offer advice on future hires, manage tool acquisitions, etc.

Requirements and qualifications:

Be highly motivated and passionate about gamedev, be willing to give your all when things get tough
Strong leadership abilities and people skills
Strong familiarity with commercial 3D design packages (3DS Max and/or Maya)
Familiarity with implementing shader graphs and particle systems in a commercial game engine environment
Experience with commercial graphics pipelines and scripting
Track record shipping commercial games (Indie or AAA)
Ability to push the envelope—don’t just follow in the industry’s footsteps, set a whole new direction
Excellent technical knowledge

To Apply

Send your resume at contact[a]crytivogames.com​

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