Vilius Prakapas
1 member Developer & PublisherA developer and publisher of arcade games including Antipaint.
We're an Indie group of developers who recently began development of our first game, My Oil Crew. Currently it is just me, but a friend of mine is pending for tools to start work on his part of the job--sketching and drawing the artwork and animations. I am doing the programming aspect and have some talent in digital artwork, so I've already made a few basic pieces. The game we're developing, MOC, is a strategy game, and is dense with involvement. It is almost entirely a concept, but we've begun building from it. We hope to release by the end of 2017. As this is our first large project, we have only guesstimated that it'll be ready by that time. Stay in touch!
No games, mods, engines, software or hardware appear to be published or in development by Crew Operations. We suggest you add games, mods, engines and hardware you are developing here (or update existing games, mods, engines and hardware on the site which should be linked with this Developer & Publisher).
If this profile is not used to publish or develop games, mods, engines, software or hardware we recommend you contact us and we will move it to the groups section and this page will display a blog instead.
A developer and publisher of arcade games including Antipaint.
A developer and publisher of real time strategy games including Captain of Industry.
A Game Development / Publishing Group. Currently making Sci-Jewel, a spiritual successor to Bejeweled.
A developer and publisher of first person shooter games including Megaton Rainfall.
We're Alberto and Dani, brothers. As you can see, we make indie pixel art games! Our visual style is influenced by 16-bit console games and 90's arcades...
We are a group of friends that enjoy making games! Our goal has always been to make quality games, that we, ourselves, would actually enjoy playing and...