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Crankshaft Games, makers of the Eternal Silence Mod.

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Party of Sin Released on Desura

Party of Sin Released on Desura

Party of Sin 3 comments

You take control of the Seven Deadly Sins in a coopetitive puzzle-platformer for 1-4 players.

Party of Sin Release Dated

Party of Sin Release Dated

Party of Sin 3 comments

Deadly Sins puzzle-platformer is dated for release on Steam!

Party of Sin Trailer (New!)

Party of Sin Trailer (New!)

Party of Sin 2 comments

We spent a solid 3 months and a portion of our Kickstarter funds getting this one right, enjoy!

Figuring Out Our Progression: Giant Post-it Wall

Figuring Out Our Progression: Giant Post-it Wall

Party of Sin 2 comments

When in doubt, make a post-it wall! That's what our gameplay designers did and now we all feel better knowing there's a tangible, organized progression...

The Pivot: A Belated Spring Cleaning

The Pivot: A Belated Spring Cleaning

Party of Sin 1 comment

Last week we realized we were at a pivot point. This week we've decided just what that pivot is going to mean for our development. We'll be removing a...

Party of Sin Pivots After 3 Years in Development!

Party of Sin Pivots After 3 Years in Development!

Party of Sin 1 comment

Getting honest feedback from so many people at the same time has been our fantasy for months now, but we're finding it's impossible to satisfy everyone...

Progress Update: Adventures and Gameplay

Progress Update: Adventures and Gameplay

Party of Sin

Sloth gets a tricked-out teddy bear, our engine gets a thorough scrubbing, and the GUI gets oh so beautifully gooier!

Project Management System Review

Project Management System Review

Party of Sin 1 comment

Recently the team has decided to go into a final crunch-mode, and we're bringing in the big guns this time: Project Management Systems. Read more to see...

Interview With Baltimore Gamer & Design Update

Interview With Baltimore Gamer & Design Update

Party of Sin

Dan and Matthew from Baltimore Gamer sit down for a chat about game design.

Purgatory Progress

Purgatory Progress

Party of Sin

This week we've been to E3, enhanced Purgatory's art style, and made some major changes to the game's core mechanics affecting difficulty level.

Test Data Collection and Analytics

Test Data Collection and Analytics

Party of Sin 2 comments

Attention all indie development teams stuck in development hell (who isn't?!): here's a 3-step guide on how to crank up the objectivity and productivity...

Ottawa Game Conference

Ottawa Game Conference

Party of Sin

Last week I had a chance to attend the Ottawa Game Conference (OGC). Yes, Ottawa has a game industry! I was delighted to meet all the great people from...

Weekly Update: New GUI and Design Pipeline

Weekly Update: New GUI and Design Pipeline

Party of Sin

Check out Party of Sin's brand-new in-game GUI and meta-gameplay elements!

Weekly Update: Steam, Animations, and Level Design

Weekly Update: Steam, Animations, and Level Design

Party of Sin

Party of Sin is getting a makeover for its date with Steam including updated code, animations, and level design.

Importance of Blogging Idols

Importance of Blogging Idols

Party of Sin

Dan blogs about blogging, giving us some insight into his idols and personal writing style.

Weekly Update: Purgatory Progress and Animations

Weekly Update: Purgatory Progress and Animations

Party of Sin

Every Friday or Saturday I want to do these weekly updates as a way to keep everyone up to date on what is going on with Party of Sin.

Character Control: Jumping

Character Control: Jumping

Party of Sin

Ever considered the relationship between character shape and game type? Here's a developer's perspective.

"I Quit My Job!"

"I Quit My Job!"

Party of Sin 7 comments

Dan, our project lead, announces that he's quit his day job in order to fully commit to indie development! Woot!

PAX: Corrupted by Sin

PAX: Corrupted by Sin

Party of Sin

Here's a quick debrief of all that the Seven Deadlies got into at PAX this year, enjoy!

Visit PoS at PAX! Booth #873

Visit PoS at PAX! Booth #873

Party of Sin

Party of Sin will be at PAX next weekend, booth #873. Drop by to play our up-to-date demo and grab some sinful gear!

Conferences Past and Future

Conferences Past and Future

Party of Sin

Here is a log of our week at GDC 2012. We’ll be at PAX East in two weeks!

Kickstarter Goal Reached!

Kickstarter Goal Reached!

Party of Sin 2 comments

Whoo! We did it! $8,000 on our Kickstarter fund. There's still time to pre-order and get Kickstarter-exclusive rewards!

Gameplay Trailer Published

Gameplay Trailer Published

Party of Sin 6 comments

Dan gives commentary while running through the first level of Hell in our first trailer to exclusively feature gameplay!

Party of Sin at IGDA Montreal

Party of Sin at IGDA Montreal

Party of Sin 1 comment

Dan tells the story of presenting the game at IGDA and a few changes to the game's Kickstarter.

Party of Sin Development Update: Sounds and Design

Party of Sin Development Update: Sounds and Design

Party of Sin 2 comments

We reveal all the fun stuff we've been up to since MAGFest.

Kickstarter Launched for Party of Sin

Kickstarter Launched for Party of Sin

Party of Sin 2 comments

Pre-Order Party of Sin and get a free wallpaper and mention in the game's credits!

Party of Sin Debuts Trailer at MAGFest

Party of Sin Debuts Trailer at MAGFest

Party of Sin 2 comments

We show off our new trailer for Party of Sin and give a shout out to all the great people at MAGFest.

Super Power Update: Sounds, Art, and Design

Super Power Update: Sounds, Art, and Design

Party of Sin

Crankshaft Games gives you a content update on everything from Sin theme-songs to new angels to Hell's boss.

Mise a Jour: Party of Sin 30% Complete

Mise a Jour: Party of Sin 30% Complete

Party of Sin 3 comments

Party of Sin is 30% of the way. A lot done but a lot more to do. Enjoy the read/pics.

Party of Sin: Status Update

Party of Sin: Status Update

Party of Sin 1 comment

News in all departments including new cartoon sprites and AI behaviour trees.