Coffee Powered Machine is an indie game studio born in June of 2011 in Argentina, Capital Federal run by a programmer and an artist. Our motto is: let's make games that we would like to buy and play, and it's something that's been present on the whole development of our first game: Gravity Fleet.
The biggest Okhlos update to date is now out! And free for all current and new users!
Here are some of the new enemies that will be in the incoming Okhlos' update.
One of the coolest features of the new update, huge changes to the units markets and some of the new heroes!
This week we talk about our experience Playtesting Okhlos.
This week, we talk about persistent heroes and the importance of balancing persistent stat buffs in a Roguelike.
THE DEV BLOG IS BACK! This week we talk about Lemnos! The volcanic (because, why not?) ancient Greek city, home of Hephaestus!
Okhlos goes to PAX South. The Steam Page is up. A new trailer is out. And eve more!
The crafty Hephaestus gets the spotlight in our latest development update.
Today on the blog we finally wrap up our Spotlight on Okhlos' New Heroes!
Join us today for the third installment of our Spotlight on Okhlos' New Heroes!
Join us for Part 2 of our New Heroes of Okhlos Spotlight! :D
This week, we discuss the first part of Okhlos new heroes!
Hey there! This week we are gonna talk about our interactive dioramas, show how the 3D meshes mix with pixel art. Particularly we are going to talk about...
This week's dev blog update is all about our take on localization using Unity.
Do you want to know what new features we implemented in this version? Check it out here!
What happens when you get covered by non-game media sources.
When is morale not morale? When is mob mentality a bar? This and many other riddles solved on the Okhlos devblog!
A look at the new invulnerability effect, and the difficulties of giving player feedback on multiple characters.
This week we discuss how to put your ego aside and let playtesting change your defined gameplay constants
This week we discuss Okhlos' new mechanics and why it's very important to put verbs in your game!
This week we’re showing off the creative process behind the very first mini-bosses in Okhlos!
This week we talk about the perils of being in Atlantis! Hazards everywhere!
In our penultimate post about Atlantis we discuss the enemies you will encounter there, the problems we ran into while making them, and how we ran away...
In today's post we'll be talking about the water in Okhlos' fourth world, Atlantis, and how we went about making it using Unity. It's going to be a very...
This week, will share the control scheme conclusions we arrived at!
This week we talk about the tests we will be doing this weekend in Okhlos!
Last week, we started talking about Ephesos, Okhlos’ new world, and we left a few things out. This week, we are gonna solve that.
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