• Register

Coffee Powered Machine is an indie game studio born in June of 2011 in Argentina, Capital Federal run by a programmer and an artist. Our motto is: let's make games that we would like to buy and play, and it's something that's been present on the whole development of our first game: Gravity Fleet.

Post article RSS Related Articles  (0 - 30 of 82)
Okhlos Omega is out!

Okhlos Omega is out!

Okhlos

The biggest Okhlos update to date is now out! And free for all current and new users!

The new Okhlos’ enemies! #GifParty!

The new Okhlos’ enemies! #GifParty!

Okhlos

Here are some of the new enemies that will be in the incoming Okhlos' update.

More customization!

More customization!

Okhlos

One of the coolest features of the new update, huge changes to the units markets and some of the new heroes!

Okhlos Is Out Now!

Okhlos Is Out Now!

Okhlos 1 comment

After 4 years of hard work, we finally launched Okhlos!!

The importance of Playtesting

The importance of Playtesting

Okhlos 8 comments

This week we talk about our experience Playtesting Okhlos.

They Just Won’t Leave! Persistent Heroes for Okhlos

They Just Won’t Leave! Persistent Heroes for Okhlos

Okhlos

This week, we talk about persistent heroes and the importance of balancing persistent stat buffs in a Roguelike.

A tour through Lemnos

A tour through Lemnos

Okhlos 1 comment

THE DEV BLOG IS BACK! This week we talk about Lemnos! The volcanic (because, why not?) ancient Greek city, home of Hephaestus!

PAX South, STEAM page and more!

PAX South, STEAM page and more!

Okhlos

Okhlos goes to PAX South. The Steam Page is up. A new trailer is out. And eve more!

The many versions of Hephaestus

The many versions of Hephaestus

Okhlos 1 comment

The crafty Hephaestus gets the spotlight in our latest development update.

The New Heroes of Okhlos Part IV: A New Hope

The New Heroes of Okhlos Part IV: A New Hope

Okhlos

Today on the blog we finally wrap up our Spotlight on Okhlos' New Heroes!

Awards and changes!

Awards and changes!

Okhlos

Want to know all the new stuff we've added into game? Come this way.

The New Heroes of Okhlos Part III: The Heroes Strikes Back!

The New Heroes of Okhlos Part III: The Heroes Strikes Back!

Okhlos 4 comments

Join us today for the third installment of our Spotlight on Okhlos' New Heroes!

New Heroes for Okhlos, Part II

New Heroes for Okhlos, Part II

Okhlos 2 comments

Join us for Part 2 of our New Heroes of Okhlos Spotlight! :D

The New Heroes of Okhlos, part I (second try)

The New Heroes of Okhlos, part I (second try)

Okhlos 3 comments

This week, we discuss the first part of Okhlos new heroes!

Sketchfab to Unity using 2D Toolkit

Sketchfab to Unity using 2D Toolkit

Okhlos 4 comments

Hey there! This week we are gonna talk about our interactive dioramas, show how the 3D meshes mix with pixel art. Particularly we are going to talk about...

Crushing the Olympian gods, one language at a time

Crushing the Olympian gods, one language at a time

Okhlos

This week's dev blog update is all about our take on localization using Unity.

Log the change! Change the log! Changelog!

Log the change! Change the log! Changelog!

Okhlos 4 comments

Do you want to know what new features we implemented in this version? Check it out here!

Non-game media coverage is amazingly funny

Non-game media coverage is amazingly funny

Okhlos 11 comments

What happens when you get covered by non-game media sources.

A Matter of Morale!

A Matter of Morale!

Okhlos

When is morale not morale? When is mob mentality a bar? This and many other riddles solved on the Okhlos devblog!

You sure dont look invincible to me!

You sure dont look invincible to me!

Okhlos 3 comments

A look at the new invulnerability effect, and the difficulties of giving player feedback on multiple characters.

Hey you! Grab that Item!

Hey you! Grab that Item!

Okhlos 1 comment

This week we discuss how to put your ego aside and let playtesting change your defined gameplay constants

Put some verbs in your game!

Put some verbs in your game!

Okhlos 2 comments

This week we discuss Okhlos' new mechanics and why it's very important to put verbs in your game!

50 Shades of Manticore

50 Shades of Manticore

Okhlos 8 comments

This week we’re showing off the creative process behind the very first mini-bosses in Okhlos!

Atlantian Problems Part Quatre, The remnant

Atlantian Problems Part Quatre, The remnant

Okhlos

This week we talk about the perils of being in Atlantis! Hazards everywhere!

Atlantian Problems Part Trois, The Revenge

Atlantian Problems Part Trois, The Revenge

Okhlos 3 comments

In our penultimate post about Atlantis we discuss the enemies you will encounter there, the problems we ran into while making them, and how we ran away...

Atlantian Problems Part II

Atlantian Problems Part II

Okhlos 5 comments

In today's post we'll be talking about the water in Okhlos' fourth world, Atlantis, and how we went about making it using Unity. It's going to be a very...

Atlantian Problems Part I

Atlantian Problems Part I

Okhlos 2 comments

This week, we talk about Atlantis, Okhlos' new world!

Regaining Control – Aftermath

Regaining Control – Aftermath

Okhlos

This week, will share the control scheme conclusions we arrived at!

Regaining Control

Regaining Control

Okhlos 5 comments

This week we talk about the tests we will be doing this weekend in Okhlos!

Introducing Ephesos [Part 2]

Introducing Ephesos [Part 2]

Okhlos 4 comments

Last week, we started talking about Ephesos, Okhlos’ new world, and we left a few things out. This week, we are gonna solve that.