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Indie developer with an experienced team, focusing on The Siege and the Sandfox - a new "stealthvania" adventure game for PC and console - www.siegeandsandfox.com

Add media Report RSS Jumping To Conclusions - Develop: Brighton 2017 Talk
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Description

Designer Chris talks about the challenge of creating a tutorial for a complex control scheme, and how to teach a player something they think they already know.

This talk breaks down the elements of a successful tutorial, and shows how the team learned to convey our movement system through level design and careful application of psychological concepts.