Italian dev company founded in 2014 by Luca Carbone (code name: tndwolf, 1984, telecom engeneer and games enthusiast) and Daniele Lasalandra (code name: TheBlindLynx, 1982, professional artist, composer and writer). Carbonlaser is born with the purpose to give birth to Wizards of Unica, our pixelous tactic turnbased rpg with heavy focus on emergent gameplay, procedural generation of levels and lo-fi aesthetic.
Deadlines can be a pain in the neck if you don't know how to embrace them. In this article I explain how deadlines help me being efficent and rising out...
wizards of unica - personal challenge: deadlines? lifelines!
500 pixel art assets to be painted in two months only! Deadline: 10 Jenuary! Will I be able to complete 30 levels and keep up quality?
wizards of unica - personal challenge: 2 weeks left!
After 45 spells animations in two weeks, and entire enemy roster reworking in 15 days, I'm now drawing 10 entire stages in two months!
wizards of unica - personal challenge: 500 assets in 60 days!
After the summer pause, I'm back with new pixel assets and some remake from the past, all with a major improvement: I bought a brand new tool. Can you...
wizards of unica - pixel art: new & remake 2014/2017
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