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Two-man indie dev team, with one member based in the UK and one in South Africa. Our first completed project is Cosmonator, a shmup/RPG hybrid.

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-- Content Update! --

-- Content Update! --

Cosmonator

Cosmonator's winter content update is finally here! New levels, new spells, new enemies, new Gauntlet events!!

Cosmonator Dev Log # 5

Cosmonator Dev Log # 5

Cosmonator

Coming up to Cosmonator's next major update. Working on some new late game levels, enemies, bosses / minibosses, and a few new spells and abilities for...

Level Design Notes

Level Design Notes

Cosmonator

Some interesting fundamental points that we've learned while designing the RPG / shmup hybrid levels of Cosmonator!

Lasers!

Lasers!

Cosmonator

All things laser! Weapons, spells, abilities, you name it, Cosmonator's got it.

Explosions / Destruction Effects

Explosions / Destruction Effects

Cosmonator

Looking at some of Cosmonator's explosions, spell effects, and general enemy destruction vibes

Time Control Spells

Time Control Spells

Cosmonator

The ability to control time is one of many optional skillsets that Cosmonator has in his quest to take on the alien scourge. Here's a quick overview of...

Defensive Abilities!

Defensive Abilities!

Cosmonator

A quick look at some of Cosmonator's arsenal of defensive abilities and spells!

Enemy bullet patterns!

Enemy bullet patterns!

Cosmonator

The enemies in Cosmonator are seriously out to destroy you. Here's a look at the various ways exactly how they're trying to achieve that.

Weapons Systems!

Weapons Systems!

Cosmonator

Here's a quick look at some of Cosmonator's weapons systems. The game incorporates standard 'passive' weapon / missile / sideship / drone upgrades - in...

Enemy Designs / Conceptual Work

Enemy Designs / Conceptual Work

Cosmonator 1 comment

A quick look at the various design processes behind some of Cosmonator's enemies and bosses :)

Spells - Part 2

Spells - Part 2

Cosmonator

A closer look at the gameplay mechanics governing spellcasting and the spell school system in Cosmonator, with some examples!

Bosses! (Part 1)

Bosses! (Part 1)

Cosmonator

Every shoot-em-up worth its salt has epic boss battles, and Cosmonator is no exception! The game combines RPG and shoot-em-up elements, so the bosses...

Cosmonator Released!

Cosmonator Released!

Cosmonator

Cosmonator has finally left its Early Access period, and is now fully released on Steam! Here's a look at the final product, and at the most important...

New Gameplay Trailer / Box Art!

New Gameplay Trailer / Box Art!

Cosmonator

Less than a week to go until our full release on Steam, and we've been working on a new gameplay trailer for Cosmonator and some snazzy new box art assets...

Spells - Part 1

Spells - Part 1

Cosmonator

An overview of some of the first basic spells that we added to Cosmonator from the outset. These are mostly staple classic 'RPG' type spells, nothing...

Cosmonator Dev Log # 4

Cosmonator Dev Log # 4

Cosmonator

Quick update - some new graphical features, and some cool new enemies!

Cosmonator Dev Log # 3

Cosmonator Dev Log # 3

Cosmonator

Getting close now to finishing with the Early Access phase (fingers crossed)! Several new features have been added, and we're getting into the final polish...