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Bounder Games is an independent game studio in Scotland, founded by Sarah Herzog, Roy Stevens, and Levie Drysdale with the aim of creating vibrant, tactile games that delight the mind and the senses.

History

Bounder Games was founded in 2014 by Sarah Herzog, Roy Stevens, and Levie Drysdale, shortly after their graduation from University of Abertay in their respective fields (programming, design, and audio). They formed a team and pitched a set of small scale game ideas that would show off their style. Armoured Engines was the result of this pitch, and the team got to work, squeezing in development around full time jobs and other projects. Along the way, while looking at abstract diagrams of train systems, Sarah suddenly realized how they might be superimposed over a grid to make an interesting puzzle game, and Combo Carts was born. The team temporarily switched focus so as to complete Combo Carts quickly, in hopes of generating revenue to cover team expenses. Combo Carts was released in 2014, and the team is now back to work on Armoured Engines, to be released in late 2015.

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Current Projects

No games, mods, engines, software or hardware appear to be published or in development by Bounder Games. We suggest you add games, mods, engines and hardware you are developing here (or update existing games, mods, engines and hardware on the site which should be linked with this Developer).

If this profile is not used to publish or develop games, mods, engines, software or hardware we recommend you contact us and we will move it to the groups section and this page will display a blog instead.

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Latest posts from @boundergames

RT @CodingDino: Also introducing this cute new hoppy bird guy, the Eyerie! It's not dangerous alone but in large groups it will be… T.co

Apr 22 2023

RT @CodingDino: Introducing the Ray of Hope weapon - it will be the signature weapon of Marcy, the Scion of Mercury! (upgrade level… T.co

Apr 22 2023

RT @CodingDino: Enemies now drop XP, and player can pick it up. All the shiny effects still todo, but the basics are coming along!… T.co

Feb 12 2023

RT @CodingDino: Working on a wee side project game, Stardust Survivors! Have a little test enemy, just got his AOE attack effect wo… T.co

Dec 16 2022

Time for a brain break, but we're making progress! #ggj2021 #globalgamejam2021 #indiedev T.co

Jan 30 2021

When the designer doesn't give you new tasks, you make unnecessary things. I give you - pretty parallax placeholder… T.co

Jan 30 2021

We have spawnable cargo ships! #indiedev #gamedev #globalgamejam2021 #GlobalGameJam #ggj2021 T.co

Jan 29 2021

We'll be going live in 2 minutes for the #GlobalGameJam - come hang out! Twitch.tv #indiedev #indiedevhour #ggj21 #ggj2021

Jan 29 2021

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