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Combat System

Combat System

1000 Dungeons

1000 Dungeons has implemented a new sleeker combat system for the game. This makes the game much more Rouge-ish, and should speed up the play through...

Update

Update

1000 Dungeons

Development on 1000 Dungeons continues, with an inventory system, and a mini-map. We've also redesigned the combat!

Shadow and Light Part 1

Shadow and Light Part 1

1000 Dungeons

In the first installment of a two part update we talk about adding dynamic shadows and lighting to 1000 Dungeons.

Dungeon Generation

Dungeon Generation

1000 Dungeons 2 comments

The random generation and rendering of dungeon conversion for 1000 Dungeons is complete.

World Generation in Depth

World Generation in Depth

1000 Dungeons 4 comments

An in depth look into how the worlds in 1000 Dungeons are randomly generated.

World Generation and Rendering

World Generation and Rendering

1000 Dungeons

The world generation algorithm has been converted from Java to C++ and integrated into the Torque2D engine. This gives us the ability to access the functionality...

Development Update and New Engine News

Development Update and New Engine News

1000 Dungeons 1 comment

Development as continued on 1000 Dungeons with further refinement and additional functionality to the battle system. Development has also moved to a new...