We are is a small, independent game developer from Germany. At the moment, our team consists of two computer scientists with day jobs as a senior software developer and as a database programmer. In early 2015, we decided to direct our passion for games to the creative side and started developing our first game called The Slurping Dead. The main goal of the game was and is to learn the basics of the whole production cycle, especially developing with Unity, but also modelling assets, transferring gameplay ideas from brain to code and hopefully making the game available for players. Obvoiusly, with a day job and families there is little time for all of this but we will try to make the best out of it. Our future goals include developing innovative games we would like to play ourselves and digging up new concepts of gameplay that will help to define what games are.