An Indie Development Studio that is all about pushing the boundaries of what gaming can be, and going beyond all borders and limits.
Added various weapons that you can pick up and use. Swords/Daggers can inflict extra bleeding damage, Axes can cleave multiple enemies in an arc, and...
the wanderer - bloodlust : weapons and combat mechanics
New content update, added Stats, Tooltips and item rarities. Now the items display all the stats they provide, their value and some of them have random...
the wanderer - bloodlust: stats, tooltips, rarities
New content: Health mechanics, life bar UI, particle effects when taking damage, consuming food restores health, some new containers, and some sound effects...
the wanderer - bloodlust: health mechanics
Implemented gold mechanics. Single coins and gold stacks that can be gathered from the ground or from containers.
the wanderer - bloodlust : gold mechanics
Added the ability to loot containers and store items in them and a new item type called bag, which allows you to store a few items into it, extending...
the wanderer - bloodlust : containers, looting, and ui updates
Dwelving into AI, the player can now attack enemies, by default with no weapons he does a kicking animation. The clones have behaviors like Idle, Fleeing...
the wanderer - bloodbath : ai and combat
Next we're exploring the world and collecting various items. Picking them up, dropping them on the ground, equipping, and stackable items.
the wanderer - bloodbath : inventory gameplay
Showcases the environment creation and character movement. We found a good way to generate very large environments cheap, with low performance cost. We...
the wanderer:bloodbath - map creation and character movement
New player character design, movement system and animations. There are 3 main stances: Normal, Combat and Sneaking, with different animations for each...
the wanderer - first gameplay video: movement & stances
New items and material effects. A dark artefact called Th'Ernadrul Relic that slows your foes with each attack that they inflict on you. Moving texture...
the wanderer - new dark artefact & dynamic materials
This article showcases the transition to UE4, and how the environment of the first area of The Wanderer, called The Abandoned Mines looks like in Unreal...
the wanderer - transition to ue4
An introduction to our current project: The Wanderer: Bloodthirst , a First Person RPG with Puzzle and Horror Elements.
the wanderer - introduction
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.