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An Indie Development Studio that is all about pushing the boundaries of what gaming can be, and going beyond all borders and limits.

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The Wanderer - Bloodlust : Weapons and Combat Mechanics

The Wanderer - Bloodlust : Weapons and Combat Mechanics

The Wanderer - Bloodlust

Added various weapons that you can pick up and use. Swords/Daggers can inflict extra bleeding damage, Axes can cleave multiple enemies in an arc, and...

The Wanderer - Bloodlust: Stats, Tooltips, Rarities

The Wanderer - Bloodlust: Stats, Tooltips, Rarities

The Wanderer - Bloodlust

New content update, added Stats, Tooltips and item rarities. Now the items display all the stats they provide, their value and some of them have random...

The Wanderer - Bloodlust: Health Mechanics

The Wanderer - Bloodlust: Health Mechanics

The Wanderer - Bloodlust 2 comments

New content: Health mechanics, life bar UI, particle effects when taking damage, consuming food restores health, some new containers, and some sound effects...

The Wanderer - Bloodlust : Gold Mechanics

The Wanderer - Bloodlust : Gold Mechanics

The Wanderer - Bloodlust 1 comment

Implemented gold mechanics. Single coins and gold stacks that can be gathered from the ground or from containers.

The Wanderer - Bloodlust : Containers, Looting, and UI Updates

The Wanderer - Bloodlust : Containers, Looting, and UI Updates

The Wanderer - Bloodlust

Added the ability to loot containers and store items in them and a new item type called bag, which allows you to store a few items into it, extending...

The Wanderer - Bloodbath : AI and Combat

The Wanderer - Bloodbath : AI and Combat

The Wanderer - Bloodlust

Dwelving into AI, the player can now attack enemies, by default with no weapons he does a kicking animation. The clones have behaviors like Idle, Fleeing...

The Wanderer - Bloodbath : Inventory Gameplay

The Wanderer - Bloodbath : Inventory Gameplay

The Wanderer - Bloodlust

Next we're exploring the world and collecting various items. Picking them up, dropping them on the ground, equipping, and stackable items.

The Wanderer:Bloodbath - Map Creation and Character Movement

The Wanderer:Bloodbath - Map Creation and Character Movement

The Wanderer - Bloodlust 2 comments

Showcases the environment creation and character movement. We found a good way to generate very large environments cheap, with low performance cost. We...

The Wanderer - First Gameplay Video: Movement & Stances

The Wanderer - First Gameplay Video: Movement & Stances

The Wanderer 2 comments

New player character design, movement system and animations. There are 3 main stances: Normal, Combat and Sneaking, with different animations for each...

The Wanderer - New Dark Artefact & Dynamic Materials

The Wanderer - New Dark Artefact & Dynamic Materials

The Wanderer

New items and material effects. A dark artefact called Th'Ernadrul Relic that slows your foes with each attack that they inflict on you. Moving texture...

The Wanderer - Transition to UE4

The Wanderer - Transition to UE4

The Wanderer

This article showcases the transition to UE4, and how the environment of the first area of The Wanderer, called The Abandoned Mines looks like in Unreal...

The Wanderer -  Introduction

The Wanderer - Introduction

The Wanderer 1 comment

An introduction to our current project: The Wanderer: Bloodthirst , a First Person RPG with Puzzle and Horror Elements.