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Team Baby Ninja is a group of Full Sail students in the Game Development Bachelors of Science, Game Art Bachelors of Science, and Game Design Masters of Science degree programs that are in their Final Project stage. For this project, the team is developing Void Commander, a Real-Time Strategy game set in space in which the player must take advantage of rock-paper scissors unit mechanics to control resource points and destroy the enemy's mobile base. The members of Baby Ninja hope that this project will further develop the talents that they have

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Baby Ninja Team Photo
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sol_opacus Author
sol_opacus

From left to right: Brad Almony, Integration Programmer; Rob Buccheit, Internal Producer (Art); Clay Dittman, Gameplay Programmer; Tyler Lamb, Effects Programmer; Mike Klein, Effects Artist; Joel Cioffi, Programming Lead; Michel Laporte (rear), Units Artist; Jordan Garaham (front), AI Programmer; Dominic Santoro (yours truly), Internal Producer (Public Relations); TJ Hardy (rear), Art Lead; Tom Lerner (front), Internal Producer (Programming); Lindley Joyner, Internal Producer (Quality Assurance)

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We submitted this picture as part of our team page's required media, but we have no idea where they actually put it. So, here it is again; now you can actually see the team behind the game!

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