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Avalon Studios is the development group which has grown and evolved around the ST Excalibur project. Original members are largely from the Star Trek Bridge Commander community, but there are now a large number of team members from other backgrounds. Our team is a hardened group of game developers with a wide range of experience and skills. We have a history of developing the skills of new members, aiding them with academic studies and giving members the opportunity to develop a portfolio of professional-level experience.

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Making Music Sound Like Star Trek

Making Music Sound Like Star Trek

Excalibur 2 comments

Here our lead designer and developer, Luke, will explain what makes music have that unique Star Trek sound.

Excalibur: Interior Damage Update

Excalibur: Interior Damage Update

Excalibur 8 comments

We are back with this Saturday's update: more interior damage!

Interior Damage Mechanics: Galaxy Class

Interior Damage Mechanics: Galaxy Class

Excalibur 4 comments

We're back this week with a look into how the interiors function ingame while in battle! And of course, we must test it on the lovely Galaxy Class since...

Weekly Update: A First Person Preview

Weekly Update: A First Person Preview

Excalibur 8 comments

We are back with our weekly update! This week, you fans will take a look into our pre-alpha interiors with animations!

Weekly Update: Century Class Engineering Concepts

Weekly Update: Century Class Engineering Concepts

Excalibur 7 comments

We're back with another Saturday update! This week: Century Class (our hero ship) engineering concepts!

Weekly Update: Damage Decals and Particle FX

Weekly Update: Damage Decals and Particle FX

Excalibur 12 comments

We are back again with our weekly Saturday update, this week with damage decals and explosions!

ST Excalibur Pre-Alpha: Century Class

ST Excalibur Pre-Alpha: Century Class

Excalibur 4 comments

Gameplay of Excalibur's Century Class (the flagship of the game).

Project Status Update

Project Status Update

Excalibur 30 comments

The Star Trek Excalibur project gives a big update on the state of the game. If you are interest check it out!

Status report: May 2015

Status report: May 2015

Excalibur 5 comments

Rob returns with another monthly status report that focuses on another big set of features...

Concepts - From the Drawing Board: UI

Concepts - From the Drawing Board: UI

Excalibur 9 comments

This is a past concepts article outlining previous approaches to the UI, what worked and what ultimately caused it to be replaced.

Developer Q&A

Developer Q&A

Excalibur 2 comments

Get to know the lead developers in our series of developer Q&A interviews! The first one is with Luke, our SFX supervisor.

Excalibur's Voice-Over Tutorial

Excalibur's Voice-Over Tutorial

Excalibur

Check out our voice-over tutorial video created specifically for Excalibur!

Voice Casting - Public Call: Round 2

Voice Casting - Public Call: Round 2

Excalibur 13 comments

Seeking additional voiceover artists for Quick Battle AI character interactions.

ST Excalibur: A Modder's Q&A

ST Excalibur: A Modder's Q&A

Excalibur 8 comments

A question and answer segment focused on the modding abilities and attributes that will be included in ST Excalibur!

Video Update

Video Update

Excalibur 2 comments

Hello, our new PR team has uploaded the latest video of Star Trek Excalibur to bring it into line with our other outlets. We aim to increase the number...

Introduction Excalibur's Quick Battle Interface

Introduction Excalibur's Quick Battle Interface

Excalibur 14 comments

Since August the UI team, lead by Aric, have been working on on the first true gameplay interface for Excalibur. More recently, John Hardy has been working...

Launching the Enterprise

Launching the Enterprise

Excalibur 2 comments

As we continue a month of news and announcements on Excalibur we bring you exclusive videos, screenshots and an interview on the process of bringing the...

A Gentle Start for December

A Gentle Start for December

Excalibur 11 comments

Over the autumn months we have been a little quieter than usual, please accept our apologies! However the good news is that although we have been quiet...

Danube Class

Danube Class

Excalibur 4 comments

This week to go hand in hand with some images of the Danube, Matt has kindly agreed to answer a few quick questions for us.

Towards a Game Object Model for Computer Games

Towards a Game Object Model for Computer Games

Excalibur 3 comments

Computer games continue to grow in size, detail and complexity. This trend holds true in ST Excalibur where our core goal is to create the best looking...

Competition Results

Competition Results

Excalibur

It was great to see the strong effort people have put into designing their textures. I think one thing Star Trek had over all the TV shows and films in...

Recent Updates

Recent Updates

Excalibur 5 comments

Just a quick round up of a few bits and bobs we have posted since the start of 2012, just in case you missed them!

NX Class

NX Class

Excalibur 5 comments

You guessed it! Our final ship of the year is the beautiful NX Class.

A Big Thank You!

A Big Thank You!

Excalibur 6 comments

We'd like to say a big thank you to all our fans who voted to get us into the Indie Top 100 for 2011.

News Roundup

News Roundup

Excalibur 4 comments

A quick catch up post highlighting the latest posts from the Excalibur Project.

New Orleans Class

New Orleans Class

Excalibur 12 comments

A few new shots of the New Orleans class, recently updated by Luiz to TS2. The New Orleans is one of the less well known ships of Star Trek and it often...

Meet the Team - Charles, Graphics Programmer

Meet the Team - Charles, Graphics Programmer

Excalibur

Another entry in our Meet the Team blogs. This week's is one of our lead graphics programmers with a sneak preview of the upgrades he's making to the...

Excalibur Conference Q&A

Excalibur Conference Q&A

Excalibur 7 comments

Our annual conference took place yesterday and our team leads took the time to answer the questions submitted by users last week.

Sabre Class

Sabre Class

Excalibur 4 comments

Introducing another ship from First Contact, and my personal favourite, the Sabre class is a light cruiser designed for patrolling and scouting. One of...

Bloodlust Cruiser

Bloodlust Cruiser

Excalibur 9 comments

This week's update shows off an original design for a Klingon warship.