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A developer and publisher of turn based tactics games including Slaves of Magic.

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Story introduction video

Story introduction video

Slaves of Magic

Announcement of our new demo release date and the release of our new story introduction video.

Devlog #26 Sneak peak into the upcoming Immersion patch

Devlog #26 Sneak peak into the upcoming Immersion patch

Slaves of Magic

Some big changes are coming that just simply couldn't be implemented in smaller increments. We still need some time to deliver the patch itself, but I...

Devlog #25 Devious goblins

Devlog #25 Devious goblins

Slaves of Magic

This devlog is about the upcoming content patch for the demo.

New trailer and demo release

New trailer and demo release

Slaves of Magic

I'm happy to announce that our new trailer and demo are now available!

Devlog #24 Managing the resistance fighters

Devlog #24 Managing the resistance fighters

Slaves of Magic

This devlog is mainly about resistance fighters, more specifically how can they be acquired, and what their level-up means. Plus some gifs about the new...

Devlog #23 Combat changes

Devlog #23 Combat changes

Slaves of Magic

This devlog is about how the combat layer has been changed since our previous demo.

Devlog #22 Base evacuation

Devlog #22 Base evacuation

Slaves of Magic

This devlog is about how we implemented the base evacuation mission.

Devlog #21 Adding details to the combat map

Devlog #21 Adding details to the combat map

Slaves of Magic

This devlog is about the reworked look of the combat portion of the game.

Devlog #20 Polishing the Campaign

Devlog #20 Polishing the Campaign

Slaves of Magic

This devlog is about presenting the reworked artwork for the campaign map, plus other gameplay changes related to it.

Devlog #19 Breaking the base

Devlog #19 Breaking the base

Slaves of Magic

This devlog is about the resistance base changes, as we have broken up the one big base into multiple smaller ones.

Slaves of Magic new trailer

Slaves of Magic new trailer

Slaves of Magic

We have released a new trailer in anticipation of our new demo release on Sept 22.

Devlog #18 Filling the void with content

Devlog #18 Filling the void with content

Slaves of Magic

This devlog is about showcasing the content we are adding to our new demo, which gives us a good excuse to add a lot of gifs!

New trailer for Slaves of Magic

New trailer for Slaves of Magic

Slaves of Magic

A new trailer to show off what we worked on so far!

Devlog #17 The calm before the storm

Devlog #17 The calm before the storm

Slaves of Magic

This devlog is mainly about how a player prepares for a combat mission. Plus the usual assortment of improvements we made, like UI, and new weapons.

Devlog #16 The heart of the resistance, their members!

Devlog #16 The heart of the resistance, their members!

Slaves of Magic

The focus of this devlog is on the resistance members and how can you manage and recruit them.

Devlog #15 Taking a closer look at the brain of the AI

Devlog #15 Taking a closer look at the brain of the AI

Slaves of Magic

This devlog talks about the progress since the last devlog and goes into the details of how the modular AI works in Slaves of Magic.

Devlog #14 Holiday inspired changes to the combat system

Devlog #14 Holiday inspired changes to the combat system

Slaves of Magic

This devlog is about 2 big changes to the game, moving away from the XCOM pod system, and the introduction of a new phase system.

Devlog #13 The anatomy of skills in a turn-based game

Devlog #13 The anatomy of skills in a turn-based game

Slaves of Magic

This devlog is about how we created a modular skill system, which is easily editable and moddable using JSON files.

Devlog #12 The new trailer

Devlog #12 The new trailer

Slaves of Magic

A new trailer, some insights into it, and some extra bit which couldn't make it into the trailer in time, but is in the work.

Devlog #11 The first peek inside the resistance base

Devlog #11 The first peek inside the resistance base

Slaves of Magic

This devlog is about what you can expect from the base-building aspect of the game.

Devlog #10 The proof is in the pudding, testing the campaign design

Devlog #10 The proof is in the pudding, testing the campaign design

Slaves of Magic

This devlog is about the changes brought forward from testing. Plus explaining a few new things added to the map.

Devlog #9 Deep-dive into the mind of the invasion

Devlog #9 Deep-dive into the mind of the invasion

Slaves of Magic

This devlog is about how the campaign AI can interact with the world, and the player.

Devlog #8 Campaign map design goals

Devlog #8 Campaign map design goals

Slaves of Magic

I'm going over the design principles by which we are creating the campaign, and where we are now in the development of it.

Combat rework patch is out!

Combat rework patch is out!

Slaves of Magic

The new combat rework patch is out, which not only changes the way combat works but includes a ton of quality of life and graphic improvements!

Devlog #7 The new combat system

Devlog #7 The new combat system

Slaves of Magic

This devlog is about the reworked combat system which is coming for the alpha combat demo.

Devlog #6 Communication through visuals

Devlog #6 Communication through visuals

Slaves of Magic

This devlog is about the ways we improved our communication to the players visually, plus other visual quality upgrades we are making for the next version...

Devlog #5 Our plans for 2021

Devlog #5 Our plans for 2021

Slaves of Magic

We have gone through planning the future of Slaves of Magic, and we would like to share what you can expect from us in 2021!

Slaves of Magic alpha combat demo released!

Slaves of Magic alpha combat demo released!

Slaves of Magic

We have released our alpha combat demo for Slaves of Magic, a turn-based tactical game on Steam. We are looking for people willing to give it a go, and...

Slaves of Magic gameplay trailer!

Slaves of Magic gameplay trailer!

Slaves of Magic

We have just released our trailer for the alpha combat demo! Looking for people who are willing to help us improve!

Slaves of Magic first trailer is released!

Slaves of Magic first trailer is released!

Slaves of Magic

Our first trailer's goal is to set the tone of the game and to show the players the starting situation they will find themself in.