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Hello! I'm a solo game developer who was passionate in environment design for 7 years as a freelancer. Now I'm willing to create my first commercial game and leave this industry for a while.

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Devlog #8 - How I created a unique gameplay concept

Devlog #8 - How I created a unique gameplay concept

Epidemic Tracer

In this article I'm sharing my huge 12 months progress and details of gameplay/storyline evolution for my pandemic inspired game. I'm showing you all...

Devlog #7 - Building photorealistic and believable apartment interiors

Devlog #7 - Building photorealistic and believable apartment interiors

Epidemic Tracer 2 comments

In this new episode of making of Epidemic Tracer game, I'm going to show you an extended workflow for creating beautiful and realistic apartments for...

Devlog #6 - Huge update on a storyline and further plans

Devlog #6 - Huge update on a storyline and further plans

Epidemic Tracer 3 comments

In this article I'm explaining about my delay on updates; how I won Epic MegaGrant, how I'm working on a storyline for my quarantine-based game Epidemic...

Devlog #5 - Building street environment using Next-Gen approach

Devlog #5 - Building street environment using Next-Gen approach

Epidemic Tracer

In this article I would like to share you my approach on building outdoor environment for the imaginary location of my quarantine inspired indie game...

Devlog #3 - Gameplay challenges and issues of Marketplace assets for level designing

Devlog #3 - Gameplay challenges and issues of Marketplace assets for level designing

Epidemic Tracer

In this article I'm going to show you how to adapt an imaginary location (based on a real one) for the game in order to make gameplay more interesting...

DevDiary #2 - Designing realistic living complex interiors for exploring

DevDiary #2 - Designing realistic living complex interiors for exploring

Epidemic Tracer

In this article I'm going to show you how to create imaginary but realistic living complex interiors without any concept art needed, plus, how I'm using...

DevDiary #1 - Building a virtual living complex for exploring (based on a real one)

DevDiary #1 - Building a virtual living complex for exploring (based on a real one)

Epidemic Tracer

In this article I'm going to show you how to create imaginary but realistic worlds without any concept art needed, and based on real life locations.