Abyssal Arts is an international indie game developer spanning seven cities, five time zones, four countries, and three languages. Headed by former Capcom Japan staff member and fearless leader Keaton White, we share a love of games and whiskey, and so after much considered thought and a coin flip between a distillery and a game house, we went with the thing we actually know how to do. We built Abyssal Arts from the ground up with the goal of creating games that push boundaries while maintaining that satisfying action-game crunch. We want to be able to build our games without any compromise on quality or creativity, knowing that our team has all the right people, no matter where they may be geographically. As we prepare to launch City of the Shroud and Zombie Playground, the team continues to mix, match, and combine a menagerie of ideas and distill them into full-flavored concepts with a smooth burn and and the complex, satisfying finish that only a melange of cultures can provide.
City of the Shroud is out now on Steam for Windows and Mac!
city of the shroud is out now on steam!
The biggest indie gaming stories for the week of July 6 2018.
this week in indie games: july 6 2018
Chapter One of City of the Shroud's community-driven story is coming to Steam for Windows and Mac on August 9.
city of the shroud comes to steam august 9!
City of the Shroud's live campaign kicks of this summer: your choices, and the choices of every player, will drive a living story and determine the fate...
city of the shroud's live campaign kicks off this summer!
We've been hard at working designing, building, and implementing City of the Shroud's team management UI. Here, we show off the visuals and explain how...
finalizing city of the shroud's menu ui
Check out the latest class addition to City of the Shroud, a tactical fighting RPG with a living, community-driven story.
introducing the defender and an updated ui
Introducing City of the Shroud's newest class, the Duelist. A martial arts cowboy assassin, the Duelist is fast, deadly, and highly customize-able. We...
introducing the duelist, city of the shroud's latest class
Check out City of the Shroud's latest animation and abilities, come meet/greet the team at Insomnia 58, and we are happy to announce that pre-orders are...
new gunner abilities and animations, insomnia 58, and pre-orders are live!
City of the Shroud, the real-time, combo-based tactical RPG from Abyssal Arts, has been funded on Kickstarter 9 days after the launch of the campaign...
city of the shroud funded on kickstarter in 9 days!
The final episode of our story system preview for Kickstarter backers is now live, along with our first boss battle and New Game+! We've also added controller...
final preview episode released & headed to rezzed!
See how players are driving the story in City of the Shroud's Kickstarter-exclusive story preview.
how players are driving the story in city of the shroud
The first trailer for City of the Shroud is out! We're also happy to say we're on Kickstarter and Steam Greenlight. Backers of the Kickstater will get...
city of the shroud first trailer debut + kickstarter and greenlight launch!
An overview of the lessons learned from showing the game at Insomnia, and what has been applied in version 0.0.5 of City of the Shroud.
lessons from insomnia in 0.0.5
We've just released City of the Shroud Prototype 0.0.3, which comes with a major overhaul of the combat input UI and the reveal of our title theme!
big ui overhaul and a title theme - city of the shroud 0.0.3 released!
We're happy to announce that City of the Shroud has been updated to 0.0.1. Check out the article for download links and patch notes!
version 0.0.1 of city of the shroud now online!
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