At 8Pícaros we developed indie videogames from Madrid with a marked arcade character and all the retro magic of the old school. On any platform, for all players.
The first 30 seconds of gameplay where you, the player, learn the rudiments of control, on many occasions, without being aware of it, explained in 5 minutes...
the lair dissected: let the gameplay start! (part ii)
In this article, we explain how to create rope physics when the physic is an important part of the gameplay and using the physics engine can generate...
Niflheim is the player’s first contact with Fulvinter. This is why we are being thorough with its development in the playable, artistic and narrative...
the lair dissected: an overview about planning ‘level 0’ (part i)
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