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At 8Pícaros we developed indie videogames from Madrid with a marked arcade character and all the retro magic of the old school. On any platform, for all players.

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The Lair dissected: Let the gameplay start! (Part II)

The Lair dissected: Let the gameplay start! (Part II)

Fulvinter Level Design/Theory

The first 30 seconds of gameplay where you, the player, learn the rudiments of control, on many occasions, without being aware of it, explained in 5 minutes...

How to create rope physics by logic?

How to create rope physics by logic?

Fulvinter PR 2 comments

In this article, we explain how to create rope physics when the physic is an important part of the gameplay and using the physics engine can generate...

Feeling the environments. The magic of particle effects

Feeling the environments. The magic of particle effects

Fulvinter Other

A couple of tricks to get more immersive environments through the Unity Particle Systems.

The Lair dissected: An overview about planning ‘Level 0’ (Part I)

The Lair dissected: An overview about planning ‘Level 0’ (Part I)

Fulvinter Level Design/Theory

Niflheim is the player’s first contact with Fulvinter. This is why we are being thorough with its development in the playable, artistic and narrative...